Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1209690 times)

holy stuff you're bad.  Ubercharge people, juggle heals, that stuff.  They're not supposed to make one person invulnerable to everything.  Also, the medic can do combat perfectly fine for his role.  

Despite the medic's combat and ubercharge he still gets replaced by your common dispenser.

ITT: Tony doesn't know what the forget he's talking about, as usual.

How many medics do you commonly see? 1 out of 10?

Then you have dispensers, health lockers and health pickups which commonly replaces the medic.

Choose at least one:

1. The map you're on has too many healthkits
2. The map you're on is too small
3. There are too many Engineers

Despite the medic's combat and ubercharge he still gets replaced by your common dispenser.

Yeah that new Dispenser that runs around with you

How many medics do you commonly see? 1 out of 10?

There are almost always 1-3 Medics on my team, and I'm commonly one of them

the servers you play on must suck
« Last Edit: December 12, 2011, 05:11:47 PM by Regulith »

Despite the medic's combat and ubercharge he still gets replaced by your common dispenser.
BECAUSE loving DISPENSERS RUN AROUND AND loving HELP DEFEAT LARGE GROUPS OF ENEMIES RIGHT? HOLY stuff YOU'RE A DUMBforget.

Despite the medic's combat and ubercharge he still gets replaced by your common dispenser.

How many dispensers do you see last more than 2 seconds in the middle of the battle overhealing the whole team?

How many medics do you commonly see? 1 out of 10?

On a well balanced 12-14 player team, 2 or 3.

BECAUSE loving DISPENSERS RUN AROUND AND loving HELP DEFEAT LARGE GROUPS OF ENEMIES RIGHT? HOLY stuff YOU'RE A DUMBforget.

Nope, that's what the other classes are for as they are getting health and ammunition from that dispenser. The dispenser helps them run around and defeat large groups of enemies faster.

Besides then you have the fully upgraded sentry which does a better job than your average medic, depending on the engineer it will never get sapped by a spy.

How many dispensers do you see last more than 2 seconds in the middle of the battle overhealing the whole team?

All the time.

what this all boils down to is tony playing on servers full of people who suck

Good lord, Tony is the stupidest individual I have ever known.

In one match my sentry received 56 kills in a row and my dispenser healed 20,000+ points in the entire match.

That's more than your average medic can dish out.

that doesn't happen when the opposing team's players have more intelligence than a shovel and a candy necklace.

what this all boils down to is tony playing on servers full of people who suck

i rest my case

Well clearly, Tony, you play on servers with players that have no idea wtf they're doing.

In one match my sentry received 56 kills in a row and my dispenser healed 20,000+ points in the entire match.

That's more than your average medic can dish out.

If you managed to do this, the opposing team sucked hardcore, a medic would've done that and MUCH more.

It's not that the opposing team sucked, they were quite experienced.

Let's just say my team had plenty of pyros and engineers.

It's not that the opposing team sucked, they were quite experienced.

Experienced players would not let a sentry mow them down 56 times without being destroyed.

It's not that the opposing team sucked, they were quite experienced.

No they weren't. There are no experienced teams that will let a single sentry rack up 56 kills. It does not happen. You are full of stuff.

They probably didn't have any experienced Spies or medics smart enough to Uber a soldier.

Or enough coordination to even get an uber rush going, which would easily take out your sentry nest.