Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1202178 times)

pyros mage set

staff that shoots a blaze of fire
mage hat that looks different to the trine one



Nidhogg finished this today and posted it on Facepunch, thought i'd share it
http://dl.dropbox.com/u/7835823/pyro_blackmage_final.jpg

It is the best thing ever

Post the Facepunch link please.



[img ]http://cloud.steampowered.com/ugc/470861971392102616/A581352C4466BA44A63A80122172DAC2AC04A37C/[/img]
lazytown <3

http://www.youtube.com/watch?v=iojKvKKUTZY&feature=g-all-u&context=G2f4567eFAAAAAAAAAAA
« Last Edit: February 20, 2012, 12:08:34 PM by Davy »

is lazytown a default map? i forgot.


« Last Edit: February 20, 2012, 01:15:22 PM by Shell »

http://www.mpcforum.com/showthread.php?248972-SourceMod-Speedhack

According to this old glitch of a few years, the client controls the speed of the client, the server controls it indirectly (through variables that the client thereby makes decisions). VALVe fixed the glitch by applying a client-side patch to prevent certain server mods running on the client giving server-like capabilities.

Fast forward to now, and I bet that this is still the case, however security has only been tightened up on the client-side. What if we could fool the client into thinking that cheats are enabled?

Easy, intercept the packets sent from the server to the client, and find out where sv_cheats is controlled, change it, and then the gateway to all the other cheats is open (assuming the security flaw still exists, which it most likely does).

I connected to my server 4 times, alternating between cheats and no cheats. I now have data across the 4 connections and made a program to compare packets. We need to examine which packets differ and in what way across the 4 different connections to my server. I noticed that I could see if identical packets from one stream existed in other streams, and this appears to be the way to go.

I have to find out when the packet controlling cheats comes in. Consider the two facts: (1) you get a warning message for cvars or commands you cannot change and (2) you can set sv_cheats to 1, and run cheat commands client-sided until it's reverted when joining a server.. The solution: make a looping script to run the thirdperson command, and doing so will cause a message in the console to appear once the client loses permission to run the command.

I connected to any old server running the script, and here are the console results:
Code: [Select]
Can't change replicated ConVar sv_cheats from console of client, only server operator can change its value
go
Can't change replicated ConVar sv_cheats from console of client, only server operator can change its value
go

Team Fortress
Map: pl_thundermountain
Players: 24 / 25
Build: 4833
Server Number: 17

Can't use cheat command thirdperson in multiplayer, unless the server has sv_cheats set to 1.
Can't change replicated ConVar sv_cheats from console of client, only server operator can change its value
go
Can't use cheat command thirdperson in multiplayer, unless the server has sv_cheats set to 1.
go
go
go
"go" is said every time the script runs, which is about 3 times per second

First, notice how the client can't change sv_cheats. Then, notice when they stop appearing. Once I disconnected, I would then be able to set sv_cheats on as the server no longer dictates what I can and can't do.

The thirdperson command will stop running once sv_cheats if off, and I started off with them on. This means that the sv_cheats variable is transmitted from the server right after the data part. I happened to disconnect at a good time, no less than 2 seconds after the server sent the sv_cheats variable. Since I had the packet capture open at the same time, I now know to look towards the end of the stream to find what controls sv_cheats.

GO GO GO GO GO GALO SENGEN


Did my first duel today and won 4 - 3! :D
« Last Edit: February 20, 2012, 03:15:39 PM by Freeze »

-snip-

Report that to Valve, someone did that with map exploits and got a Community item for it.

Report that to Valve, someone did that with map exploits and got a Community item for it.
Could care less, this is just poor security and laziness.

It's also speculation by me that it could be done this way.
« Last Edit: February 20, 2012, 04:11:57 PM by Kalphiter »