Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1153252 times)

Buying 16 keys tomorrow
If only I had enough to craft the Cozy Camper today ;-;

I broke down and smelted all of my extra items last week, fack

Not worth using because Jarate is better.
Also they won't be over 2 reclaimed since you could craft one for less.

Nothing to worry about, the stuff economy lasts another day.
« Last Edit: March 15, 2012, 08:12:06 PM by Proog »

Not worth using because Jarate is better.
Also they won't be over 2 reclaimed since you could craft one for less.

Nothing to worry about, the stuff economy lasts another day.
Unless you play sniper like a sniper

so my hat is at 90 votes
I want to make more stuff so I'm back to the concept phase. what make

Not worth using because Jarate is better.
Also they won't be over 2 reclaimed since you could craft one for less.

Nothing to worry about, the stuff economy lasts another day.

...except they're for two totally different playstyles

jarate is for the offensive sniper, cozy camper is for the defensive sniper

Unless you play sniper like a sniper

Sydney Sleeper - The joy of having sniping and jarate put into one bundle of gun

imo the Sleeper needs a nerf so it's more of a support weapon and less of an excuse to just bodyshot everyone

I like using it to jarate people to help my team but I feel like a scrub because of the charge time reduction and lack of damage penalty

>clicking through looking at items
>my stuffty Midlife CrCIA item is on like the 9th page
>"what the stuff"
>":D"

The Northwest Ordinance
+10% firing speed
50% of damage done is returned as health
-10 damage
while in use, damage received from primary weapons increases by 25%

still op but
hey, the phlog is too
« Last Edit: March 15, 2012, 10:35:21 PM by Jairo »

I shall use the Cozy Camper.
WITH THE HUNTSMAN.

new tf2 item: (melee for the scoot)
The Northwest Ordinance
+10% firing speed
-5% damage
50% of damage done is returned as health

 :cookieMonster:
since all of scout's melee weapons are pointless
let's make one that makes fighting heavies worth it

overpowered as forget
but what would the actual weapon be
I'll model it

overpowered as forget
but what would the actual weapon be
I'll model it
a mattock

new tf2 item: (melee for the scoot)
The Northwest Ordinance
+10% firing speed
-5% damage
50% of damage done is returned as health

 :cookieMonster:
since all of scout's melee weapons are pointless
let's make one that makes fighting heavies worth it




0.45 seconds between hits
33.5 Base damage
16-17 health healed per hit

That's kinda OP

With the slower swing speed I could see it working, but we've already got Mad Milk to heal on hit so it's pretty redundant

new tf2 item: (melee for the scoot)
The Northwest Ordinance
+10% firing speed
-5% damage
50% of damage done is returned as health

 :cookieMonster:
since all of scout's melee weapons are pointless
let's make one that makes fighting heavies worth it




Crafting: 2 Rec + Soda Popper + Atomizer + Mad Milk