Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1141046 times)

Selling a Strange Scottish Resistance for 1 ref.

PM if interested.

Or best offer. Best offer works, too. C:
« Last Edit: August 09, 2012, 08:27:28 AM by Zenthrox »

I was thinking if it was powerful enough, we could it in his primary, then give him a better shotgun. ^^
Nobody will be happy about that

I had this idea for a Medic primary.
Its like the Pompson, It deals less damage, +1% übercharge on enemy hit, does not require ammo ,projectile penetrates enemy targets and maybe a smaller clip or something.
« Last Edit: August 09, 2012, 10:03:02 AM by Timezbrick »

Nobody will be happy about that
I'm sure there are loads of people that want heavy to have a primary that isnt a minigun
It would help the team loads ^^

I was thinking if it was powerful enough, we could it in his primary, then give him a better shotgun. ^^

I like this :D

I'm sure there are loads of people that want heavy to have a primary that isnt a minigun
It would help the team loads ^^

Well, I've got an idea like that, I've actually thought it out for a bit, so...yeah, I guess it might be a bit refined or something


Here's what it does in 25 words

Passive shield that reduces non-headshot damage from front and sides based on time since shield brought up, can briefly negate all damage if timed correctly.

One full night of idling and I still find stuff.

http://www.tf2items.com/id/sirwigglebottoms
Don't you have like an asston of hats from your rich friend?

Don't you have like an asston of hats from your rich friend?
No, I dont have tons of hats

just games

and the forgeter isnt online so i could get the games from him.

No, I dont have tons of hats

just games

and the forgeter isnt online so i could get the games from him.
what is your avatar from?

I had this idea for a Medic primary.
Its like the Pompson, It deals less damage, +1% übercharge on enemy hit, does not require ammo ,projectile penetrates enemy targets and maybe a smaller clip or something.
I would like a response or feedback or some stuff

Practiced Medicine
Secondary Fire Toggles Deploy +100% Crits
+15% Fire Rate
-5% Ubercharge per Crit Shot.
-15% Damage.
No Random Crits.
You tried practicing medicine. Now it's time to practice violence.

My Medic Self-Salvage weapon idea.

This means at 100% Uber you will have 20 critical shots each dealing 25.5 damage.
A fully buffed heavy has 450hp.
That means you would have to land 18 fully charged shots to kill him. If he's pocketed all 20 shots are probably going to be needed.
Remember this is at 100% uber, and considering that you're at 100% you can pop your ubercharge to get away. If your at 90% uber chances are you might not get the chance to escape, and might want to consider fighting back.


Practiced Medicine
Secondary Fire Toggles Deploy +100% Crits
+15% Fire Rate
-5% Ubercharge per Crit Shot.
-15% Damage.
No Random Crits.
You tried practicing medicine. Now it's time to practice violence.

My Medic Self-Salvage weapon idea.

This means at 100% Uber you will have 20 critical shots each dealing 25.5 damage.
A fully buffed heavy has 450hp.
That means you would have to land 18 fully charged shots to kill him. If he's pocketed all 20 shots are probably going to be needed.
Remember this is at 100% uber, and considering that you're at 100% you can pop your ubercharge to get away. If your at 90% uber chances are you might not get the chance to escape, and might want to consider fighting back.

wait, hold on. in order to kill a heavy you have to land nearly every shot, and if he's overhealed you're boned anyway

how does that salvage anything

that just lets you forget up your ubercharge in an entirely other, non-team-helping fashion (note: this means worse) because you decided to waste it on trying to kill one person instead of hightailing your ass out of there and living to uber another day

and, even if you do decide to stand and fight, you'll still get outdamaged by the heavy because he's got 300 health and you've got half that and you both do roughly the same amount of damage

plus, what if he has more people behind him?

Interesting attribute idea for a scout shotgun/pistol/dart gun/laser/carbine/throwable/horse snake on a stick


"Enemy's outline is visible to friendlies and takes 15% extra damage"

Hey how about:

The Transfusion
Primary medic weapon
+All damage dealt is converted to healing and transfered to nearby teammates
-40% actual damage dealt*
-No random critical hits

*transfers the syringe gun's worth of health-damage but the actual damage it puts out is 40% less than that