Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1141684 times)

stop making medic ideas
the medic is getting dr. grodbot stuff which probably already has stats
you know who needs things? ENGINEER

No no no

you know who needs things?

Demoman

Demoman, not Demoknight

stop making medic ideas
the medic is getting dr. grodbot stuff which probably already has stats
you know who needs things? ENGINEER

no creativity allowed

no creativity allowed
maybe cause they are all stuff ideas.

maybe cause they are all stuff ideas.

I thought the Transfusion was good, it gives all those bloody battle medics purpose.

No no no
you know who needs things?
Demoman
Demoman, not Demoknight

Didn't see this earlier because I was posting and yes this needs to happen



Still, medic.
Medic wepons


No no no

you know who needs things?

Demoman

Demoman, not Demoknight
no he doesnt
ENGINEER NEEDS STUFF

what if the demoman had a grenade launcher with plenty of ammo and a fast reload time that did less damage- something like a mini-grenade launcher, or an artillery bomber

but the catch is that it has an actually-rather-large splash and causes teammates, but not you, to do more damage on repeated blows. more minigrenades hitting one enemy causes them to take more and more damage from attacks until ultimately it hits a 2x multiplier: even more then a minicrit



for the sake of being able to easily identify targets, we could call it a smoke grenade launcher: targets that are suffering from the effect could simply emit smoke, and after reaching the 2x damage cap they begin to emit sparks. on a purely aesthetic level, the grenades all burst into little puffs of smoke as well

no he doesnt
ENGINEER NEEDS STUFF

the engineer needs a gun that lets him 'lock on' to things

like, it could fundamentally be just like any other shotgun- maybe with an extremely low ammo count, only one round per reload- whose real power lies in it's ability to cause his sentry to 'lock onto' targets. when he hits something with this gun, his sentry automatically attempts to switch target (and, if it fails, it breifly searches before returning to normal sentry behavior, which could cause an issue if he's in the next room or something) and begins to score minicrits on this one foe until the engineer chooses to swap to another enemy

(if the engineer is killed with this shotgun out, the sentry briefly 'circuits' and is stunned for a few moments as well. perfect timing for a good one-two from a demoman)

but the catch is that the shotgun itself is rather unwieldly, and pretty much useless while the engineer's away from his post, but by using it a single engineer could feasibly co-operate with teammates to downplay weaknesses that the sentry innately has: like it's tendency to lock onto the enemy closest to it.

basically it's good at fighting bonk scouts and it's good at fighting teams but it's sort of overkill versus one target but if you kill the engineer the sentry is basically boned
« Last Edit: August 09, 2012, 05:48:43 PM by Bushido »

no he doesnt
ENGINEER NEEDS STUFF

DEMOMAN HAS 3 EXPLOSIVE UNLOCKS, ONE OF WHICH DOES NO DAMAGE

DEMO NEEDS STUFF MORE THAN ENGY

DEMOMAN HAS 3 EXPLOSIVE UNLOCKS, ONE OF WHICH DOES NO DAMAGE

DEMO NEEDS STUFF MORE THAN ENGY
YEAH?
ENGINEER HAS ONE
ONE
ITEM THAT CHANGES HIS MAIN WEAPON (BUILDINGS) HE NEEDS MORE

but the idea of mininades is great

no he doesnt
ENGINEER NEEDS STUFF

Engineer has 2 (3?) shotguns, 2 robotic hands (one of which changes his sentry gun), 3 wrenches and a way to control his sentry gun.

Demoman has only two other weapons involving demoing

-snip-

Somebody make a model and submit this to the workshop.

AND ONLY 3 SHOTGUNS

FJ WM AND STOCK

DEMOMAN HAS 3 EXPLOSIVE UNLOCKS, ONE OF WHICH DOES NO DAMAGE

DEMO NEEDS STUFF MORE THAN ENGY
valve: lets make another demo melee!!!1!!11!


did we just ignore my post entirely

cause now there's something about an engineer unlock

FaN-O-War


goddammit I broke the universe again