RE: Trundle, I just haven't seen him do well often enough. I see really strong showings from champs about 40% of the time (roughly 4 of 10 players being pretty darn legit in a given game), maybe a little more. With Trundle, it's once or twice out of 30+ times I've seen or used him. That's low enough to attribute to dumb luck rather than champion viability. I
want to think that RIOT is great enough at game balance that Trundle is actually worth playing, but I have to admit I just haven't seen the evidence. To a far lesser extent, and I know people are gonna rage over this, I feel similarly about Riven. 86 out of 88 champs is pretty good though.
Getting to more recent posts... Sony is just ignorant as hell and it's really not worth trying to figure out where all this wrong comes from. For the education of other readers I'll address his points.
Most CC of the same type doesn't stack, so assuming you have lots of CC on your team already, Yi wouldn't need any and he puts all that extra power into other things, such as some of the best backdoor and lane push speed in the game. Plus, lots of Yi players take frozen mallet, which mostly solves the CC problem. His attack speed is so huge when he's in kill mode that you're almost guaranteed to proc the slow. But I don't, because frankly he doesn't need it; if your team needs more CC, you shouldn't be picking Yi in the first place. And regarding your last post: I added him to my
off-tank list. He has an ability that channels to heal him and give him massive resists (and no, it's not puny; it's 100 + 50/level, compare Rammus' curl of 50 + 25/level - if you think he's easily taken out then your Yi opponents are too noob to hit meditate at full health, where the resists can still do something), and he gets sick heals from lifesteal items, it being among his best synergy stats. He makes a fantastic off-tank. He can't be a main tank because CC shuts down both of those tank features too easily.
This makes me feel like you're saying any ad can be a offtank
Here's the melee AD champs I did not say can make good offtanks. I didn't bother mentioning ranged AD since I'm sure that's not what you meant, and note that these champs might be viable only as main tank or only as burst; the point is just that they don't fit well into the "off-tank" archetype with any build (but again, this is just my take):
- Garen
- Nasus
- Pantheon
- Riven
- Shaco
- Talon
- Wukong
So of 21 champs whose damage output is mostly based on very short range, and can viably focus their damage output only on the AD stat, 6 can't be built as off-tanks. One of the best features of the entire game is the fact that champions are so flexible and nearly all of them have at least 2 overarching build themes to tweak their role. In light of this, I think that's just about the right proportion.
edit: I'm reminded that all bets are off when the player skill is low enough. I was on my smurf and someone complained we had "too much AP", so I decided then and there that my fiddle was going to be 0 AP (excepting 5ish from runes). My
no-AP fiddle got MVP dominion score and the best k/d/a, reaching 7/3/7 at one point before they got desperate and started 4-man chase-focusing me at the expense of any hope of capturing anything.
This doesn't mean no-AP fiddle is viable. I don't play viable builds on my smurf. There's simply a lot more leeway for marginal builds at lower ranks, like the so-called "AD teemo" which is accidentally halfway to a different teemo but they don't realize it. I'm still not saying which until someone else mentions it. :p