Author Topic: League of Legends - "The Enemies Inhibitor is respawning soon!"  (Read 185592 times)

I took Lane Smite on Leona 'cuz I got the idea from Wallet, not to mention her early game farm requires actual last hits because her base AD is pretty low. But I usually lane with a pubstompy champ playing friend (Akali, Talon, Graves, etc.) to get the most out of her passive.

Man people give me extra crap for lane smite on Leona and it's really terrific on her. She is a CS nightmare and can really throw out an amazing mid-game if you have a high-gold setup, like utility tree and smite. Utility is pretty good on her; you sacrifice the HP on the Defense tree but that move speed bonus comes in handy since she's always pushing to get to a lancing position a few tenths of a second sooner.

re: Walletbot, I should probably recode him in java or something so I don't have to boot up BL to use him XD
I should probably also update to v20  :cookieMonster:
So anyway I think the best thing to do is probably to like... feed him a bunch of guides. He wouldn't be very good at answering specific questions but he'd probably end up saying things that sort of parse. If he learns from people asking questions he'll only learn how to sound confused.
« Last Edit: December 02, 2011, 09:12:12 PM by Mr. Wallet »

Well, we wont ask him questions about LoL, we'll just talk about buying items, going to lanes, killing jungle monsters, calling mias, res, going back, leveling QWE or R etc.

I'd lol when he says to buy trinity force at the start of the match.

I'm not the only one who doesn't feel bad when I don't call MIA, right? There's an entire area of your screen dedicated to letting you know where people are ..

I'm not the only one who doesn't feel bad when I don't call MIA, right? There's an entire area of your screen dedicated to letting you know where people are ..
During laning phase, you're more focused on the enemy right infront of you's position. Although map awareness is a key for surviving and preventing a loss, it's still a really cool idea to let your teammates know these things. After all, it is a team game.

I still go Defense on Leona. Now that I build TriForce on her for tons of damageTM, I need the extra durability.

I'm not the only one who doesn't feel bad when I don't call MIA, right? There's an entire area of your screen dedicated to letting you know where people are ..

When I'm talking on Skype to people, I NEVER call mia. Pisses people off, but I'm distracted so whatever. We end up winning anyways.

You are not perfect and you should not assume your allies are perfect. Even if your allies will notice it by themselves 95% of the time - which they won't, if they're paying enough attention to their own lane - 5% is still way too often. MIAs are a safety net. A team not calling MIAs is like not wearing your seat belt.
"We end up winning anyways" is not a valid argument unless you are talking about winning tournaments or the #1 spot on a ranked ladder. Otherwise, you're generally looking at a 50-50 chance of winning, because the game has skill-based matchmaking. Any sense that you end up winning anyways is false unless you have also tried calling MIAs a bunch and didn't win any more often, which I know from experience is impossible. The real measure of whether or not something is important is when you suddenly change if you are or are not doing it and you suddenly start winning more or less. And let me tell you, I find not ever calling any MIAs no matter what is a really great way to keep the rating low on my smurf. The rating is low enough that people don't necessarily always expect MIAs from allies, so I tend not to get blamed, and then my score is great because my teammates have been feeding when they get ganked. Keeps me report-free and I can do all kinds of silly things.

I fed walletbot some guides but it didn't work out so well. WalletBot's architecture is just too married to everyday internet writing; his brain farts out too much on formal guide writing for a few quick fixes to work.
« Last Edit: December 02, 2011, 11:59:56 PM by Mr. Wallet »

I fed walletbot some guides but it didn't work out so well. WalletBot's architecture is just too married to everyday internet writing; his brain farts out too much on formal guide writing for a few quick fixes to work.

teach him polygamy

guys, add me.

i play a literal trundle

wallet knows

I fed walletbot some guides but it didn't work out so well. WalletBot's architecture is just too married to everyday internet writing; his brain farts out too much on formal guide writing for a few quick fixes to work.
That's why we need to fill him with orders rather than guides.

I don't see any convenient way.

I'm on a 7-loss streak even though I've MVPd the team on most of them.

For those paying attention, you'll notice that the above statement has a 00.16% chance of occurring on any given 7-loss streak by dumb luck; yet this is actually exceedingly common of my losses. It's not like I think I did the best but my team didn't back me up, so I failed; my end-of-game numbers are objectively better, and consistently. My interpretation is that my general mode of playing is intentionally obscure and unpredictable to keep the enemy off-balance, but it backfires because my team also has no idea what I'm going to do, so they behave in ways that incorrectly predict my behavior and then rage at me when I don't meet their expectations. In a way I'm responsible for this team failure, but I don't know how to fix it without becoming more predictable to the enemy.

Another possible factor is that I generally refuse to surrender while the odds of winning are better than about 5%, while most people seem to give up around 15-20%. All this extra play time in losing games has made me exceptionally good at playing underdog games, so in those games where we end up losing, my stats are usually improving while those of my allies, who only know how to snowball an early advantage, are getting worse. This is definitely a factor but probably not as big of one since I tend to MVP at least double my share of times on winning games as well.

So basically I'm awesome at the game and if there were 5 of me we'd be awesome, but my rating is being held back because I don't know how to stymie the enemy's plans without also stymieing those of my allies. This problem goes away with regular AT partners who know how I play, like Mr. Cookie, but most of my games are solo, so this is a serious issue.
« Last Edit: December 03, 2011, 12:55:46 PM by Mr. Wallet »

Another "kills aren't everything" game... we were leading in kills 22 to 20 and they surrendered at 25:45. We had almost double their minion kills and were so pumped up on minion feed that we just walked all over their turrets while they had to run and heal. We were up 3 turrets and about to get a 4th. Their team was totally obsessed with kills and their jungler had 3/0 by 5:00 and we still steamrolled all their lanes even though we were never more than 3 ahead on kills, and sometimes behind. As long as we didn't fall too far behind on kills we could run extra risks to push more lanes faster. It's not about kills, it's about gold and XP.  :cookieMonster:
« Last Edit: December 03, 2011, 04:00:18 PM by Mr. Wallet »

graves 2 good, had a russian support and 180 latency and still managed to pull some nice games :3 Also the custom game was just messing around with friends :D



Would be playing team rankeds but noo riots feels like loving up eu servers again and team ranked is disabled.


Also i was watching phreaks stream yesterday and they said they will fix jungle for next patch cause junglers are seriously under powered with the new jungle.