Author Topic: League of Legends - "The Enemies Inhibitor is respawning soon!"  (Read 187536 times)


This is why the person who introduced me to LoL won't play with me. I'd be outclassed and he'd be embarrassed.
I introduced him to the game, and I have been playing since day one, just not very much obviously.

i did like 164 damage to turrets for whatever reason (and probably our heimer too). i have no clue what causes an ap carry to do that, but okay.
Do like 1/3 of AP to turrets or 1/2 of AD, whatever is greater I think it is.

that awesome moment where you get 200 cs and their team's highest cs is 67.. as cait my q's did about half their health c:
'twas fun, our team was completely dominating even though the other people on my team sucked stuff (i.e. person chooses ahri in champ select and everyone else is locked in.. i'm like ok i wont mid coo and then take my nonmid runes and he then selects jax and locks in at the very last second)

MORDEKAISER ES NUMERO UNO HUEHUEHUEHUEHUEHUEHUE HUEHUEHUEHUEHUEHUEHUE HUEHUEHUEHUEHUEHUEHUE


^
accurate representation of what I feel like when I play morde

I still think my favourite part of LoL is taunting the whole enemy team whilst you meditate. "YOUR SKILLS ARE INFERIOR. YOUR SKILLS ARE INFERIOR" as they all bash away at you whilst getting ripped through by your team.

-snop-
YOU WANT TO PLAY THAT GAME DO YOU


that's all lolbot has i have

that awkward moment where it takes 3 lobbies to join a game and when you finally do you've been on a team with every single person in the game and someone's left every single time LOL

god graves sure is fun i want to buy h-

I'm buying Skarner. He's so much fun to play with.

Also, what are some generic Jungler runes I could pick up that'll apply to a multitude of Junglers?

I'm buying Skarner. He's so much fun to play with.

Also, what are some generic Jungler runes I could pick up that'll apply to a multitude of Junglers?

Attack speed marks, movement speed quints (Expensive as stuff), armor seals, magic resist per level glyphs

Attack speed marks, movement speed quints (Expensive as stuff), armor seals, magic resist per level glyphs

And I can apply those to pretty much any jungler and solo the jungle?

And I can apply those to pretty much any jungler and solo the jungle?

Yeah off the top of my head those work for: Udyr, Fizz, Poppy, Cho'Gath, Maokai, Skarner (For maokai and skarner it's actually better to have ability power quints in but movement speed is good too if you only have room for one jungling rune page) and they can work on the AD junglers too because attack speed affects DPS. Not as good as armor entry but they'll work with junglers like: Nocturne, Pantheon, Lee Sin, Warwick, Tryndamere, Master Yi

Attack speed marks, movement speed quints (Expensive as stuff), armor seals, magic resist per level glyphs
I run 2 attack speed quints and a move speed quint with the same seals and glyphs.

Also as long as you have armor seals and cloth armor + 5 pots you can pretty much solo the jungle with any champ now.

Attack speed marks, movement speed quints (Expensive as stuff), armor seals, magic resist per level glyphs

Wat---

half attackspeed marks, half armor pen. Armor yellows. Mr/per lvl blues or flat. Flat ad quints. Works best for all ad junglers movespeed quints nahh man most junglers have gapcloser or self movespeed boost skarner/udyr. Flat ad quints help you jungle so much faster