(blow your load)
hehehehehe.. hehe.. heh..
Just to make sure everyone knows what I was talking about:
Most MOBAs other than LoL have more punishing cooldown times and WAY more punishing mana costs.
Similarly, in counter-strike the inaccuracy gain for firing a bullet is preposterously huge, meaning that if you don't hit with every bullet, the time to kill the enemy skyrockets as you wait for your firing cone to come down. Fully automatic will put you into a
90-degree firing cone (skip to 1:00). Seriously try to imagine that. Hold your arms out in front of you 45 degrees to each side. Imagine a gun actually doing that and staying in your hands. It's ludicrous, but at the time it was a big deal and rightly touted as the most realistic shooter to date. Counter-Strike doesn't have a lot of
strategy, but it still takes a huge amount of
skill.Swain's the opposite of versatile. You get some playing around with when to turn his ultimate on and off, but otherwise you just throw down your snare, and if it hits someone nuke them with your other 2 spells, otherwise wait to get the snare back. Not many champions in the game use Q, W,
and E all for their basic combo, and while they can be loads of fun and quite effective (me, I'm an urgot man), versatile they are not.
Galio mid doesn't work and people should stop pretending it does. Yes, if you stack early MR, it does give you some AP while being able to survive an AP mid. Galio's still a tank, you can't change that no matter how badly you want to. Fortunately I've never seen it except after a losing streak where my Elo dipped, so it's a very rare form of
IMAD.
I just buy forgetloads of sapphires and turn them into stuff.
This is among the most successful strats I ever use on my smurf. It's not quite a real strategy but it is pretty damn close, and impossible to screw up. I think the only smurf strat I do better on is crit-only sion.
Do you think it's worth investing in a full page of flat CD reduction runes? I've almost bought all the glyphs, I figured I'd ask here before I invest in another category.
The important thing is not to waste any time going over the cap. I usually use a mastery page with +6% CD, and items are multiples of 5, so my three rune pages are No CD, +4% CD, and +9% CD (seriously, that's how they're labelled). This gives me +6%, +10%, or +15% on most of my mastery pages, meaning I will hit the cap cleanly with +35%, +30%, or +25% from items, respectively. I have a few masteries with no CD, giving me a base of 0%, 4%, or 9%, which are pretty close to multiples of 5 as well. You generally don't need to worry about having "too much" of stuff because they have diminishing returns, and a little over your target is fine - the exceptions are CDR and AS, with CDR having a hard cap of -40%, and AS having a hard cap of 2.5. Any extra gold in these stats is not just a little inefficient, but completely wasted.
My point here is that you need to work out how you're going to hit one of these multiple-of-5 targets, not just throw on more of the stat willy-nilly, otherwise you don't know what you're wasting. It also pays to stay in primary stats for each rune type, so I would shoot only for targets that can be reached with masteries and quints/glyphs alone (read: probably no more than 15%). I jotted down quints and glyphs and calculated test values (with a spreadsheet, natch) until I found rune pages that were giving me nice things like +4.99% CDR at level 18.
I haven't played in 2 weeks :| I oughta do something about that. After I play some more Tropico/Skyrim/GothamImpostors/etc.
