Author Topic: Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS  (Read 350065 times)

For a test contract to be completed, you have to activate the engine via the staging, so by pressing the spacebar, when all criteria are met. You can still however use the engine before reaching the required altitude, by right-clicking the engine and pressing activate engine, and then once the criteria are met, shut it down again via the right-click menu and activate it with the spacebar this time.

For the stable rockets, I really have no idea. haven't suffered from it myself, though maybe it has to do with lack of SAS and thrust vectoring on the basic tier 1 engines?
I literally just went to the Mission Contract building and re-read and saw that you had to stage it for it to work, as I was coming here to see your reply. Thank you though.
I had the same issue just now with a similar contract using the radial mounted parachutes.

It might just be that in regards to the shaking. It's much better now that I've unlocked in the Reaction Wheel.

Edit: Managed to get both of them in 1 test this time. Happy now.
Gotta remember to collect my used ships once I'm done. I keep running short of money, forgetting I have several grand worth of fuel and machinery sitting out in the sea.
« Last Edit: July 18, 2014, 04:38:20 PM by sir dooble »

Also a tip for really really small money savings: Take the monoprop out of the pod before launch. It's useless if you don't use RCS, adds weight, and you only get like 75% of it back if you're not spot on the space center.

http://steamcommunity.com/sharedfiles/filedetails/?id=288106699

I used the muns gravity to plane change about 80 degrees

awesome

You get some peculiar criteria for some contracts.

I've got 2 days to accept a contract to rescue a kerbal trapped in space. Presumably if I don't save them in time they perish.
Sounds sort of believable. 2 days trapped orbiting the planet in nothing but a space-suit sounds rather harsh, but not unsurprising that someone could survive that long, given enough oxygen and that they aren't frozen/burnt to death or blasted by solar radiation.

Of course, if I accept the contract though, I then have five years to complete it in.
The fellow can survive up there for half a decade on his own, no food or water, or heating (bar exposure to the sun), waiting for a rescue.

I designed a really nice ship, I got into orbit using the same engines that I launched with

I designed a really nice ship, I got into orbit using the same engines that I launched with
SSTO?

neato I never made one of those

i never said it was an ssto, its a rocket

i never said it was an ssto, its a rocket
it can be a rocket and a SSTO what's your point?

you're using the same engines so it's one stage right?
or do you have SRBs that you drop?

no its not one stage, it has SRB's and 3 other engines that got me into orbit

You get some peculiar criteria for some contracts.

I've got 2 days to accept a contract to rescue a kerbal trapped in space. Presumably if I don't save them in time they perish.
Sounds sort of believable. 2 days trapped orbiting the planet in nothing but a space-suit sounds rather harsh, but not unsurprising that someone could survive that long, given enough oxygen and that they aren't frozen/burnt to death or blasted by solar radiation.
idk man you can leave them orbiting for a long time
i like to think they just photosynthesize

Just got this yesterday, and I'm still learning basics.

i am willing to pay good money for scott manley's head.
https://www.youtube.com/watch?v=rbTsGIcsj3g

Orbital defense cannon in position.


these richards keep updating because of tiny little bugs they missed and it keeps breaking every mod :'(
curse your small development team squad.

these richards keep updating because of tiny little bugs they missed and it keeps breaking every mod :'(
curse your small development team squad.
>"these richards"
be glad they're fixing and balancing stuff
also they shouldn't break nothing noteworthy changed