In real life space starts at about 100 km, (100,000 meters), but in KSP, the planet is smaller, so space starts at about 35-40 km (35,000-40,000 meters). Just in case any of you were wondering. Making orbit is really easy. You should give it a try.
Then how the hell am I still falling.
I think it's time I start making the Blaman 3 with all this new fangled symmetry.Going to aim more towards building the perfect orbital insertion vehicle rather then achieving maximum speeds.
I still got the Blaman 2. :D
I just tried to launch it and it exploded at around 2000 meters. :(I think they changed the physics, this is the first time it's exploded after it cleared the launch pad for me.
Damn, there should be a way of speeding up the simulation, because I think the fall will take me two hours.
No, unless you have a program that speeds up everything on a computer.
Come on guys, It's not like you're doing rocket science.Oh wait.
I've reached ridiculous distances with liquid rockets.Guys, here's a protip - this should be the general structure.1. Solid - Use solid rockets to leave the ground and get a bit of thrust.2. Liquid/Solid - A bit more thrust, keep yourself moving upwards.3. Solid - A boost of thrust once you're up very high, so you can keep the momentum for what I'm about to explain.4. LIQQUIIIIDDD - Lots of fuel tanks. You want this to last for a while. Keeping the momentum from step 3, you want to have tons of fuel to keep moving for a long time. Separate that stuff off and you're left with your command module.4b (OPTIONAL - IF YOU HAVE THE PARTS PACK WITH THE ESCAPE TOWER THING) - Use the escape tower at the very end, on the top of your command module, to get tons more thrust.5. Momentum yay - Float as far as you can with your command module. :D
Escape tower is to bring you to safety. Real men use liquid rockets to act as the final thruster.