Author Topic: Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS  (Read 350195 times)

good luck

I tried something similar to what you did, and it wouldn't even take off if I had 3, possibly even 2
ive made it to space twice with 4 orange fuel tanks

almost at the max height


Nevermind, it went up.
« Last Edit: July 13, 2011, 06:17:35 PM by Frontrox »

forget YEAH
I JUST COMPLETED A LAP AROUND THIS PLANET



Altitude capsule has completed 1 elleptical orbit and still going. Increasing in altitude still.
You can see that that's the launch pad down there. I think it's hid behind the map, but you can still tell that's it.
« Last Edit: July 13, 2011, 06:24:07 PM by steve5451 »

when ever i try to post on the KSP fourm it lags and won't post it :c





Just made a custom part. It's an SAS module with a slight retexture that acts as an orbital maneuvering module. Has very low fuel consumption but also very low thrust. Also no smoke effect.

Edit: Almost got a retro thruster working. Dunno if I'll use it or not though, could use a proper model or some nice texturing. :P
It's hardly useful at the moment anyway with the way staging works.
« Last Edit: July 13, 2011, 07:02:15 PM by blaman »

Hang on! Zackin? Did you make that picture? I noticed the user "molo" on the forum has a part of that as his avatar. Or are you him?

Hang on! Zackin? Did you make that picture? I noticed the user "molo" on the forum has a part of that as his avatar. Or are you him?
I assume he found that on Facepunch. Zackin5 is an active member there.
Either that or SomethingAweful, although I'm not sure if he's a member there.

i saw it on the KSP fourm before he posted that

Does anyone want to test my new part?

Non-experimental 0.8.3 officially released.

a lot of joints aren't working for me now.  The tri-splitters don't work and the liquid fuel engine doesn't want to attach to fuel.