Author Topic: Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS  (Read 348645 times)

Didn't say they weren't - I was talking to everyone who uses mod parts.

=o
A plywood part would be nice though.

I think the flyer is just composed of plywood-solid rocket booster.
So if you can manage to add your 3-kerbal capsule below that, you can slap on a decoupler, fly up a bit, take your kerbals to the top, take screenshot.

Getting to the mun is much easier than I expected... I've made it on a lunar injection trajectory using only a two-stage rocket, the hard part is soft landing and getting back. One of those will not happen, as a fact. If either of them happen. RIP Jebediah Kerman.

I have a Mun base set up.
3 landers and 1 rover.
What else should I add?

I tried to make a rover that could move with spinning wheels [no fuel cost] but it ended up just being unstable and slow, there's not enough grip on the ground to get it to any significant speed.

GUYS

List some of the best and most useful mods in your opinion!

EEEEEEEEEEEE
0.17 IS ADD PLANETS
EEEEE
AND IVAs
AND COG, THRUST, LIFT, AND DRAG IN VAB
AND TRAINING SCENARIOS
AND- forget it just read this



I hope not. 0.17 sounds awesome, especially new planets and default parts.

Ker-Mars

Ker-Saturn

Ker-Venus

Ker-Jupiter

???


Ker-Mars

Ker-Saturn

Ker-Venus

Ker-Jupiter

???
nope.
NOBODY knows what they'll be



So I finally made it to the mun

And I like to have my Kerbals have little conversations with eachother


"We did it Captain! The Mun!"

"Yeah!"

"YEAH!!!"

"YAAAAAAH!!!!!"

"...yeah..."

"woo..."


"...."

"Ok the mun's boring. Let's go."