Terragen-SIn light (hue) of the new developments to the next major update or blockland (Information
here), I will revitalize the Terragen project, but this time it is going to be at least a hundred times more advanced and soley server-sided.
On the server sided Terragen-S I can do some neat things that I could not with the regular Terragen. I already plan on making the following possible:
Terrain will exist minimally as players approach and leave the vicinity. This will allow brickcount to remain at managable levels even with a very extensive terrain.
I may even be able to create a system that will approximate distant terrain using huge cubes, and will become more detailed as a player draws near.
Instead of infinitely generating, but minimally existing terrain, you can choose to have limited terrain, which will likely exist within a sort of bubble. This would be better for DM's and such.
Terrain will have a much larger smoothing radius and will generate some flat areas for easy building.
Seeds for reliable terrain sharing?
A real road network will be possible, instead of the ugly cut-a-line-through-everything road and river of terragen.
Random events can occur, post any feasable ideas you might have!
I do not really plan on implementing terrain that changes in a random biome pattern, unless people decide they absolutely need it. All biomes will need to be selected at the start and will be the single biome throughout unless you build something.
A cave system if this can really get going.
HOWEVER: I will end up suspending all development (slow as it is lol) on ALL other NARG projects indefinetely.Please post any input and thoughts you have, I would really like to see if this is something people are interested in before I waste my time.