Author Topic: Dwarf Fortress Megathread! - Necro'd enough to count as a vampire  (Read 134413 times)

I'm too lazy to fetch those.

Anyway, fought a cougar today. I bit into its head and shook the part. I had ripped the head off by doing so, killing the cougar instantly. Damn.
If you don't have a slashing weapon, this is actually a good method for beating hydras and other multi-headed beasts. You can easily cause them to bleed out, or just rip off their heads.

If you don't have a slashing weapon, this is actually a good method for beating hydras and other multi-headed beasts. You can easily cause them to bleed out, or just rip off their heads.
It's probably the best way anyway, since you get the other heads hitting you off the other one when you grab it, rather than just slashing at a head, 'bruising the flesh' and being torn apart very quickly.



It's a mutually beneficial gift for his girlfriend he'll eventually have. It also has a picture of itself on it.

Has anyone ever tried completely removing a layer of a mountain/hill to see if the top part falls down? Seems like something that would happen in DF.

Has anyone ever tried completely removing a layer of a mountain/hill to see if the top part falls down? Seems like something that would happen in DF.
I have. Aside from crushing everyone under it, the mountain shrunk a z-level and got thinner on that level.

Legends are fun to look at. I was looking around a haunted biome with Genesis Mod and found 2 important battle zones. One had 258 battles fought in the same exact place, with 80 deaths, 17 being notable. A stone's throw away, in a neutral forest, there's an area in the middle of the woods where 7 battles were fought totalling up to 2368 deaths, only 5 of which are notable. On a mountain, there was a single battle fought by Orc and Snakeman civs (who also happened to be 2 of the 3 civs fighting the battles in the forest) where over 500 were killed.

Oh, and there was this battle where 12 beastmen fought 5061 ENEMY SOLDIERS AND WON. I stuff you not:


Quote from: Toady One
01/22/2012
After fixing that crash bug I mentioned, I started up map maintenance today. The basic idea is that the cities have far too many objects to just dump everything on the disk quickly/compactly, so it has to regenerate them when you revisit a site and then try to patch things up based on what you did before. This works nicely enough when there are few changes, but as we do more and more to cities in play, we'll have to adapt this process as needed. It makes the game more sensitive to the random number seeds as well (in my first bugged test, I walked off with an amulet, and when I went back to town, instead of the amulet not being in the town, some random rat weed in the market ended up not being there because it wasn't regenerating the town 100% consistently), but them's the breaks. There's still various debris left from optimization and the sponsorship critters, and there's time left to spend on that, but this is the last part that really needs an effort to finish this release off.
We're getting so close!

-snip-

Post link to that legend viewer. It seems like it would make things easier to make sense of.


I killed someone by beating them with my own severed richard.
siged

on topic: can anyone help me find a tileset that makes sense?
« Last Edit: January 25, 2012, 09:09:24 PM by WOLFPACK2 »

siged

on topic: can anyone help me find a tileset that makes sense?
Huzzah!

Oh, and http://mayday.w.staszic.waw.pl/df.php
Used that thing forever, it was only a while after 2010 came out that I stopped using texture packs and took the ASCII like a man.

Still can't believe it was 2 years ago when 2010 came out. Feels like time goes by faster every day.

Huzzah!

Oh, and http://mayday.w.staszic.waw.pl/df.php
Used that thing forever, it was only a while after 2010 came out that I stopped using texture packs and took the ASCII like a man.

Still can't believe it was 2 years ago when 2010 came out. Feels like time goes by faster every day.
thanks, now if you could provide an instruction book on how to play this game...

thanks, now if you could provide an instruction book on how to play this game...
Alright. *hands you a book as thick as a dictionary*

Here's the book on how you set up a fortress with a stable food and booze supply...

Quote from: ThreeToe - Today
ThreeToe here. While Toady One is busy putting on the final touches for the next release, I thought I'd give you some details and impressions I've had while testing it.

Adventure mode is about 100,000x as fun. Huge cities with dungeons filled with loot and ancient pyramids crawling with undead. The new city maps are just awesome, and the fact that you have to eat and drink now really adds to the feeling of going on long journeys.

Dwarf mode is enriched as well. Most of the migrants you get now are historical figures, meaning they have their own skills and family lineage that goes back to the dawn of time. One thing I like doing is turning all the new rangers into marks-dwarves because they are already good at it. Another thing I noticed, but I hesitate to promise anything, is that the game runs way faster than before.

I caught a vampire too. A fisher-dwarf accused the expedition leader, who I knew was innocent of course. So I had my sheriff drag the fisher-dwarf to the dungeon. I had no hammer, so he had to wait to be executed while we forged one. After 50 hammer strikes I knew I was right, because he lived.

I think this release will be numbered among the mighty. And it's coming right around the corner.