Poll

Which bricks should we use for coins?

1x1f
1x1 Round

Author Topic: Blockland Adventure Mode  (Read 11549 times)

Well, we're kind of stopped up right now due to the fact that none of the current scripters have done anything asked, Uxie's busy, and I don't know what BlockStar's issue is. We would really appreciate your help, as we're stopped with no one at HS.
oh stuff this was talking to me

Well, what excatly do you need?
Granted I am somewhat busy too.

oh stuff this was talking to me

Well, what excatly do you need?
Granted I am somewhat busy too.
Well, first we need a way to organize levels. I was thinking of sort of a level data system that indicates map, build, time limit, playertype and other things. We also need to restrict admin orb use somehow in the levels.

preventing cheating is pretty much impossible.

preventing cheating is pretty much impossible.

If they're gonna cheat then they won't be able to enjoy the game.  I don't think any records will be kept for fastest time, so they'll only be hurting themselves.

Well, first we need a way to organize levels. I was thinking of sort of a level data system that indicates map, build, time limit, playertype and other things. We also need to restrict admin orb use somehow in the levels.
It'd be a single player game, right?
And a lot of famous good single player games let you cheat somehow.

Yes, it's single player, similar to the tutorial.

I think we should do this similar to the tutorial and have a option on the main menu which will pull up a gui to choose the level (only the ones you've gotten to already) and depending on the one you join it loads that map.  No bricks.

i was still thinking that a co-op story would be neat, as working with bots is limited. another cool idea would be the ability to allow 4 or so people to play the story, and the other players in the server would be put on the bad guys team sort of like how zombies works. when there is a mission where you have to fly a stunt plane to a point, the bad guys could be put as pilots for their own planes that have to chase you, which is something a bot can't do. when you reach the point, the bad guys are all deleted and they wait till they are needed next, like where you have to walk across a bridge and avoid push broom knights

I could build for you. If you agree, PM me the save and mark the areas where you want me to build. I could also model anything you want me to.
« Last Edit: September 03, 2011, 06:14:40 AM by Barakuda »

I think we should do this similar to the tutorial and have a option on the main menu which will pull up a gui to choose the level (only the ones you've gotten to already) and depending on the one you join it loads that map.  No bricks.

I really want default builds as pre-loads, that's what's often come up in derailed topics.

i was still thinking that a co-op story would be neat, as working with bots is limited. another cool idea would be the ability to allow 4 or so people to play the story, and the other players in the server would be put on the bad guys team sort of like how zombies works. when there is a mission where you have to fly a stunt plane to a point, the bad guys could be put as pilots for their own planes that have to chase you, which is something a bot can't do. when you reach the point, the bad guys are all deleted and they wait till they are needed next, like where you have to walk across a bridge and avoid push broom knights

I'd really like to explore co-op opportunities, but I want to prioritize so we get single player done.


Oh sorry, InfiniteLoop, your in as a scripter. Thanks.

Oh sorry, InfiniteLoop, your in as a scripter. Thanks.

PM me and tell me things you need done.

ArmyUnit, you're a modeler, if you don't mind.

Bump. infiniteLoop has completed our first script, building may be able to begin sometime soon.