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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 234098 times)

Greek2me, I was wondering if you could make a simplified mode for One Man Army so that more customized boss battles could take place. This means that all Slayer would do is make a team with one person on it and everyone else on the other, and it is up to events and other mods to make that person the "Boss". Also I think that it would help if we could still access the team menu for One Man Army so that we could customize the teams better?

Greek2me, I was wondering if you could make a simplified mode for One Man Army so that more customized boss battles could take place. This means that all Slayer would do is make a team with one person on it and everyone else on the other, and it is up to events and other mods to make that person the "Boss". Also I think that it would help if we could still access the team menu for One Man Army so that we could customize the teams better?
I allready told him it might be a good idea to use teams to configure stuff for OMA. :P

Just use setColor, nice and simple.

I used that, but it did not work when I set it to white. Except that was using Space Guy's, yours may be different.

Greek2me, I was wondering if you could make a simplified mode for One Man Army so that more customized boss battles could take place. This means that all Slayer would do is make a team with one person on it and everyone else on the other, and it is up to events and other mods to make that person the "Boss". Also I think that it would help if we could still access the team menu for One Man Army so that we could customize the teams better?
Yep, that's the plan.

I used that, but it did not work when I set it to white. Except that was using Space Guy's, yours may be different.
Er, nevermind, I forgot how to use my own mod... Use Brick => setControl [Color]
« Last Edit: October 30, 2011, 04:59:04 PM by Greek2me »

Slayer v2.4 was just released. It adds new stuff and fixes old stuff.

Quote from: Change Log
<version:2.4>
   <change:add>Added client-sided Options tab. You can now change client settings.
   <change:add>Added team-specific lives and respawn times. Set them by using the Advanced button in the team options.
   <change:add>Added first-run/welcome screen.
   <change:add>Added option to disable the auto updater.
   <change:bug>Normal spawn bricks should now work properly due to a rewrite of the spawn system.
   <change:bug>Fixed compatibility with Blockland r1395 that made bricks not work after loading a save.
   <change:bug>Fixed bug that sometimes caused a crash when loading.
   <change:bug>Fixed issue where rule title sometimes didn't display when selecting a gamemode.
   <change:bug>Fixed bug that prevented you from changing advanced team settings.
   <change>Brick plant messages no longer display when loading bricks.
   <change>Improved change log error handling.
</version>

I found an issue. It seems when I leave the minigame, it all works fine but yet I can still be killed outside the minigame.


I found an issue. It seems when I leave the minigame, it all works fine but yet I can still be killed outside the minigame.
I just tested and I can't duplicate the problem. Make sure you have the latest version (2.4) and that you're actually out of the minigame.

Blue cows!
:D

I just tested and I can't duplicate the problem. Make sure you have the latest version (2.4) and that you're actually out of the minigame.
I do have 2.4 and was definitely out of the minigame

I do have 2.4 and was definitely out of the minigame
Can you post your console log? Also, post your server.log file (you can find it in "config/server/Slayer").

Just make sure to duplicate the issue before sending the logs.

I found an issue. It seems when I leave the minigame, it all works fine but yet I can still be killed outside the minigame.

As Greek said, that was definitely fixed with v2.4 - it used to happen to me but does no longer. Just here to say I do not have this problem, it's all good on my end.

And also, I'm still curious to know exactly how someone would make Rush - you can change the defenders' spawn to the attackers and create a new defenders' spawn with a script?

And also, I'm still curious to know exactly how someone would make Rush - you can change the defenders' spawn to the attackers and create a new defenders' spawn with a script?
Quite easily, there's several methods. You could either use a slayer team spawn and then change the color of it or you could just use a separate brick. Both would be easy since every time a player is spawned, you have to tell the game where to spawn them, which is as simple as returning a brick's position.



Danny Boy,
Can you post your console log? Also, post your server.log file (you can find it in "config/server/Slayer").

Just make sure to duplicate the issue before sending the logs.

Alright, well that's nice to know. I hope someone scripts a rush gamemode soon - and it would be sweet if there could be a lot of customization allowed too (such as changing the number of attacker tickets, M-Com Station arm/disarm time, etc).

Can you post your console log? Also, post your server.log file (you can find it in "config/server/Slayer").

Just make sure to duplicate the issue before sending the logs.
It seems to be ok now.

I'm just going to simply edit S&D for rush, is that okay, Greek2Me?