Poll

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84 (71.2%)
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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 233114 times)

The ai looks pretty bad... Are you using rotondos bots??

The ai looks pretty bad... Are you using rotondos bots??

It is pretty bad right now. I'm using Rotondo's (default). I've spent all of this morning working on improving the AI, but there's still more to do.

Can you make events that detect the killer and the victim?  I need to make a VCE-based justice system, and can't detect that so far.

Can you make events that detect the killer and the victim?  I need to make a VCE-based justice system, and can't detect that so far.
Yup, already finished them. They'll be in the next release.

Yup, already finished them. They'll be in the next release.
YES!  Much appreciated!

bump because when I kill someone, the points don't add up, it stays at 0

bump because when I kill someone, the points don't add up, it stays at 0
Ten bucks on user error. Probably another add-on installed that breaks it.

i wouldn't be too sure. i don't have any mods like that; i only have 2 server mods. server music and a blood mod.

Version 3.8 Beta 2

Download Now

Quote
WARNING

This is a beta release. Things may not work as expected. Please report bugs you encounter.

Quote
BUG REPORTING

Report bugs here. Please provide detailed descriptions and upload your console log.

Quote from: Change Log (v3.8b2)
  • End of Round Report now displays victory/defeat.
  • New Bonus Kills system. You can now edit "config/server/Slayer/bonusKills.cs" to change them.
  • Restricted events can now be edited in "config/server/Slayer/restrictedEvents.cs".
  • Bot Team Filling should work nicely now.
  • Bots are slightly smarter.
  • Bots attempt to take Capture Points.
  • Added the following events:
          
    • onMinigameRoundStart
    • onMinigameRoundEnd
    • onMinigameJoin
    • onMinigameLeave
    • onMinigameDeath
       
  • Slayer now uses the Burnt Glass skin.
  • Added check-box to sync team loadout with minigame loadout.
  • Fixed HTTPS links.
  • Camera changes are prevented for 1/2 second after death.
  • Removed Giants gamemode.
  • Added auto-update downloader to replace RTB.
  • Updated support libraries.
  • Added "About" button.

Downloading this update will force you into the beta release cycle, which you can opt out of by accessing the Slayer options menu from its new home in the Blockland Options window.
« Last Edit: February 09, 2014, 05:30:16 PM by Greek2me »

i dont have time to look, but does the auto updater download in game? does it have to have code on the server/web end as well to work, or could you hook it up to download from any old direct link? i've been wondering how to do something like this for a while.

i dont have time to look, but does the auto updater download in game? does it have to have code on the server/web end as well to work, or could you hook it up to download from any old direct link? i've been wondering how to do something like this for a while.

It's a direct download from in-game. There's no code on the webserver; only a text file containing the version info and a zip file. I actually included something called Support_TCPClient which will make it very easy to perform downloads, but it's a little hacky right now because of an engine bug.

If you want to see what it does, download this version and then put this in console:
Code: [Select]
$Slayer::Client::Version = "3.7.4"; SlayerClient_auCheckForUpdate();
« Last Edit: February 09, 2014, 05:21:19 PM by Greek2me »

It's a direct download from in-game. There's no code on the webserver; only a text file containing the version info and a zip file. I actually included something called Support_TCPClient which will make it very easy to perform downloads, but it's a little hacky right now because of an engine bug.
cool i'll have to look at it later.

Do I use bot holes or Vehicles...?

Do I use bot holes or Vehicles...?

Bots will use people spawns. Use the "Preferred Players" setting in the Teams tab.

What exactly is "bonus kills"