Poll

Best Elder Scrolls game?

Arena
6 (1.9%)
Daggerfall
9 (2.9%)
Morrowind
37 (12%)
Oblivion
69 (22.3%)
Skyrim
188 (60.8%)

Total Members Voted: 309

Author Topic: The Elder Scrolls Megathread  (Read 637081 times)


rpg newbies was the operative word here, I'm an avid roleplayer (mostly singleplayer stuff because I don't really know anyone that I like that would hardcore roleplay some dnd or something.)
I still think skyrim is the best game in the series, mostly because the others weren't that great of roleplaying games in my opinion, skyrim is a fun and easy to access roleplaying game which makes it the best in my opinion.
"fun and easy to access"? OH OKAY. I guess that's something that's considered more powerful than immersion/feel

skyrim is not a great roleplaying game. what choices do you make? do a quest or don't do it. sometimes you do get to choose something, but nothing ever changes. it's all the same game, same world, and people are the same in every city all the time.

"fun and easy to access"? OH OKAY. I guess that's something that's considered more powerful than immersion/feel

skyrim is not a great roleplaying game. what choices do you make? do a quest or don't do it. sometimes you do get to choose something, but nothing ever changes. it's all the same game, same world, and people are the same in every city all the time.
All of my characters are people from other games who teleported into TES. I still feel immersed in the culture and religions of Skyrim.
    Just don't let the game hold you back, disregard the intro or create your own cinematic scenes.The game shouldn't have to set what you are doing in stone.

i played morrowind and oblivion once

IT SUCKED LOLOLOL

"fun and easy to access"? OH OKAY. I guess that's something that's considered more powerful than immersion/feel

skyrim is not a great roleplaying game. what choices do you make? do a quest or don't do it. sometimes you do get to choose something, but nothing ever changes. it's all the same game, same world, and people are the same in every city all the time.
this changing the world thing isn't what makes an rpg an rpg.

I still believe the skyrim has a great level of immersion, I've gotten completely lost in the game for an over 12 hour period, during which I didn't do anything about eating or drinking in real life. I was so immersed that I literally became the character, I started to eat foods in game when i was hungry in real life because I was just that immersed, you just need to stop being so close minded because you don't like how this series has evolved.

this changing the world thing isn't what makes an rpg an rpg.
It isn't yet. It should be, We have the technology gentlemen.

Guys, I kill alduin in less than a second.
My characters is overpowered.

All of my characters are people from other games who teleported into TES. I still feel immersed in the culture and religions of Skyrim.
    Just don't let the game hold you back, disregard the intro or create your own cinematic scenes.The game shouldn't have to set what you are doing in stone.
So you kill a dragon and then walk two meters to find a villager going "what is it now?" or "is it about X again? I'm tired of hearing about that" or some such stuff.
Nobody cares what you do in the game whatsoever; there's nothing worse than ending a long conversation with an NPC and then, three seconds later, they ask if you need something or if you have anything to say. as if you didn't talk about bringing down the empire a couple seconds ago.

this changing the world thing isn't what makes an rpg an rpg.
thanks for the lesson, see you tomorrow

I'm not questioning wether Skyrim is a certain genre or not. I'm questioning wether it's good at it or not.

I still believe the skyrim has a great level of immersion, I've gotten completely lost in the game for an over 12 hour period, during which I didn't do anything about eating or drinking in real life. I was so immersed that I literally became the character, I started to eat foods in game when i was hungry in real life because I was just that immersed, you just need to stop being so close minded because you don't like how this series has evolved.
hasn't evolved*

The problem here is that I - unlike you - am a three-dimensional character in real life.

I'm not going to get immersed in a game that doesn't react to things I do.
I kill 100 dragons or I kill no dragons. What's the difference? Nothing.
Even when the world does react, e.g. when someone knows that someone they like has died, you can still tell that it's just a game because they don't know how/where/when that person died. They just have another couple lines to shout in your face if you happen to look their way or just loving stand near them. as if you know everyone in Skyrim.

Maybe I should send a message to, let's say, Sr3889OX, and tell him "I think it's OK that Simon plays a lot of loud music, because it's good music" as if he has any idea of who Simon is. Seriously. That's not how anything works, ever.

There's just no believability whatsoever in this game. All the Forsworn speak perfect English and have the same quirky battle shouts or whatever the forget as all the bandits and every other goddamn NPC. What's the sense? It sounds so stupid every time and it's always "here we go again".
Where's the immersion in that?

Can I join the Forsworn? NO.
Can I join a group of bandits? NO.
Can I form my own warband or somesuch? NO.
Can I become the High King? NO.
Can I hang out with vampires without being one? NO forget YOU.

So what's the good part? Well, I can sneak around and kill people, and do some quests, just to find out what happens, not because I'm "lost in the game".

If you can't stop playing a game for 12 hours then that doesn't necessarily mean that the game is good. If that was the case then we'd have so many amazing games that nobody has to make another game ever again.

>with friends at lunch
>friends are talking about their favorite race to play as in Skyrim
>proceed to shout out "MROW, IMA KITY" to reference Khajiit
>friend jokingly calls me a furry for picking Khajiit

sooper awkward
Furcigarette!

a
wow what a well structured point

pity it all comes down to





opinions

-snip-
What you're asking for would have taken development another 3 years at least. 5 at most.

Games are extremely hard to make. Keep that in mind before you make complaints on how the game doesn't tailor to something specific.

Exactly my thoughts on Skyrim

I would have to agree with Nymethus.  Skyrim is a good game, but the only reason I like it is becuase I spent so much time with Oblivion.  Ironically, even though Skyrim is smaller than Cyrodil it seems more lifeless and empty. 

So you kill a dragon and then walk two meters to find a villager going "what is it now?" or "is it about X again? I'm tired of hearing about that" or some such stuff.
Nobody cares what you do in the game whatsoever; there's nothing worse than ending a long conversation with an NPC and then, three seconds later, they ask if you need something or if you have anything to say. as if you didn't talk about bringing down the empire a couple seconds ago.

Totes annoying...  The NPC's are there to remind you that you're in a fake virtual world.  It is so depressing.

Can I join the Forsworn? NO.
Can I join a group of bandits? NO.
Can I form my own warband or somesuch? NO.
Can I become the High King? NO.
Can I hang out with vampires without being one? NO forget YOU.

So what's the good part? Well, I can sneak around and kill people, and do some quests, just to find out what happens, not because I'm "lost in the game".

Along the subject of "Guilds":  The quest line for each is soooo loving short, (except maybe the DB, but I never play as that kind of character).  The grinding quests are made optional so there is no meat to the story.  The Thieves Guild in Oblivion was so bad ass and actually had a cool twist to it.  The guilds in this game are about you becoming the Head Companion Listener Nightengale President. 

Skyrim really dropped the ball here I think.  The only reason I play Skyrim now is to "find out what happens", in Oblivion I could play hours without ever doing a single quest. 

Skyrim got overhyped giving the Bethesda the chance to cut corners.

What you're asking for would have taken development another 3 years at least. 5 at most.

Games are extremely hard to make. Keep that in mind before you make complaints on how the game doesn't tailor to something specific.

ever make a game?