All of my characters are people from other games who teleported into TES. I still feel immersed in the culture and religions of Skyrim.
    Just don't let the game hold you back, disregard the intro or create your own cinematic scenes.The game shouldn't have to set what you are doing in stone.
So you kill a dragon and then walk two meters to find a villager going "what is it now?" or "is it about X again? I'm tired of hearing about that" or some such stuff. 
Nobody cares what you do in the game whatsoever; there's nothing worse than ending a long conversation with an NPC and then, three seconds later, they ask if you need something or if you have anything to say. as if you didn't talk about bringing down the empire a couple seconds ago.
this changing the world thing isn't what makes an rpg an rpg.
thanks for the lesson, see you tomorrowI'm not questioning wether Skyrim is a certain genre or not. I'm questioning wether it's good at it or not.
I still believe the skyrim has a great level of immersion, I've gotten completely lost in the game for an over 12 hour period, during which I didn't do anything about eating or drinking in real life. I was so immersed that I literally became the character, I started to eat foods in game when i was hungry in real life because I was just that immersed, you just need to stop being so close minded because you don't like how this series has evolved.
hasn't evolved*
The problem here is that I - unlike you - am a three-dimensional character in 
real life. 
I'm not going to get immersed in a game that doesn't react to things I do. 
I kill 100 dragons or I kill no dragons. What's the difference? Nothing. 
Even when the world 
does react, e.g. when someone knows that someone they like has died, you can still tell that it's just a game because they don't know how/where/when that person died. They just have another couple lines to shout in your face if you happen to look their way or just loving stand near them. as if you know everyone in Skyrim. 
Maybe I should send a message to, let's say, 
Sr3889OX, and tell him "I think it's OK that Simon plays a lot of loud music, because it's good music" as if he has any idea of who Simon is. Seriously. That's not how anything works, ever. 
There's just no believability whatsoever in this game. All the Forsworn speak perfect English and have the same quirky battle shouts or whatever the forget as all the bandits and every other goddamn NPC. What's the sense? It sounds so stupid every time and it's always "here we go again". 
Where's the immersion in that? 
Can I join the Forsworn? NO.
Can I join a group of bandits? NO. 
Can I form my own warband or somesuch? NO.
Can 
I become the High King? NO.
Can I hang out with vampires without being one? NO forget YOU.
So what's the good part? Well, I can sneak around and kill people, and do some quests, just to find out what happens, not because I'm "lost in the game". 
If you can't stop playing a game for 12 hours then that doesn't necessarily mean that the game is good. If that was the case then we'd have so many amazing games that nobody has to make another game ever again.