Poll

Best Elder Scrolls game?

Arena
6 (1.9%)
Daggerfall
9 (2.9%)
Morrowind
37 (12%)
Oblivion
69 (22.3%)
Skyrim
188 (60.8%)

Total Members Voted: 309

Author Topic: The Elder Scrolls Megathread  (Read 643563 times)

skyrim shouldnt have had voice acting.
I strongly disagree.

the only use for money in skyrim is buying a house. I forge most of my own equipment.
For you. As a rogue/mage, I need money.

I strongly disagree.
Well, you can never truly have enough voice actors for a game of this scale until you have a different actor for each NPC. And that would be very difficult.
So you have a few different voice actors for one race, it sounds natural for the first few hours, then it begins to get old.
Then the immersion is nearly ruined.

Sven (Among other characters) is the same voice actor as Chester from the fairly oddparents.
I thought Frankie Muniz played Chester, not Jason Marsden.

Being forced to read all dialogue hurts immersion for me more.

I thought Frankie Muniz played Chester, not Jason Marsden.
Both Marsden and Muniz played Chester, at different points in the series.
http://fairlyoddparents.wikia.com/wiki/Chester_McBadbat

I swear, there's a wiki for everything.

Ahh, makes sense. I only remember the first couple of seasons.
When I first played Skyrim and I heard Marsden's voice it pissed me off. All I could think of was Tito from the Weekenders.

I strongly disagree.
voice acting limits these games. it's stupid because you hear the same voice for almost every NPC, and the same lines too. Mixing voice acting and text without voice is awkward. The whole dialogue in the game has to fit the audio, so every single conversation winds up having to be recorded. This removes the ability for there to be dynamic responses and actual conversations.

I just realized I can do a near-perfect Hermaeus Mora impression.
"Come closher... bashk in my prezhenshe..."

I just realized I can do a near-perfect Hermaeus Mora impression.
"Come closher... bashk in my prezhenshe..."
Gotta love Wes Johnson

voice acting limits these games. it's stupid because you hear the same voice for almost every NPC, and the same lines too. Mixing voice acting and text without voice is awkward. The whole dialogue in the game has to fit the audio, so every single conversation winds up having to be recorded. This removes the ability for there to be dynamic responses and actual conversations.
Wait, when did Skyrim become a conversation simulator?

Wait, when did Skyrim become a conversation simulator?
it never did wtf are you talking about. it couldn't become a conversation simulator because all conversations in this game have 2 options and most of the time you cant even decline quests!

the point isn't about being able to sit there all day talking to people. removing crap dialogue allows you to have more open-ended and dynamic scenarios (what the devs stressed over and over again with their dynamic story or whatever (which really kind of never happened))

examples of how the removal of crappy voiceovers could be used:
<John is exploring a cave>
<An enemy disarms you and you flee down the cave, overwhelmed>
Your friend asks what happened, and you tell them you lost your sword. You ask him to tell people that if they find it, you will give them a reward. Your friend says when he returns home for the day, we will inform the townspeople.
<later you walk around town>
"So he's lost his sword eh? And he's offering 500 gold if someone finds it?"
"We should inform the boss, if this plays out right we can get the gold, the sword, and John's head. Where did you say he lost the sword, Dead Fang Cave?"
"That's what I've heard. His friend jake was telling people in whiterun about it."

bolded are examples of things that can dynamically change and would require tons of separate voice-overs. game would've had much more potential without them.

i bet you once people can emulate human speech perfectly through machinery, we'll have stuff like that.

i bet you once people can emulate human speech perfectly through machinery, we'll have stuff like that.
cant wait

heed, you have a point, but I dont like ready walls of text while playing games anymore.