Wait, when did Skyrim become a conversation simulator?
it never did wtf are you talking about. it couldn't become a conversation simulator because all conversations in this game have 2 options and most of the time you cant even decline quests!
the point isn't about being able to sit there all day talking to people. removing crap dialogue allows you to have more open-ended and dynamic scenarios (what the devs stressed over and over again with their dynamic story or whatever (which really kind of never happened))
examples of how the removal of crappy voiceovers could be used:
<John is exploring a cave>
<An enemy disarms you and you flee down the cave, overwhelmed>
Your friend asks what happened, and you tell them you lost your sword. You ask him to tell people that if they find it, you will give them a reward. Your friend says when he returns home for the day, we will inform the townspeople.
<later you walk around town>
"So he's lost his
sword eh? And he's offering
500 gold if someone finds it?"
"We should inform the boss, if this plays out right we can get the
gold, the
sword, and
John's head. Where did you say he lost the sword,
Dead Fang Cave?"
"That's what I've heard. His friend jake was telling people in
whiterun about it."
bolded are examples of things that can dynamically change and would require tons of separate voice-overs. game would've had much more potential without them.