Special 'Ignore Brick Damage Disabled' Explosion

Author Topic: Special 'Ignore Brick Damage Disabled' Explosion  (Read 771 times)

Basically, an explosion that is spawnable via events that blows up bricks even if the minigame has brick damage disabled.

I only want certain things to blow up in the minigame, but with brick damage enabled players would just use explosive weapons to cheat/get into other peoples bases.



If an explosion like this isn't possible, what about a tickbox added to the wrench GUI that sets the brick's brick damage option opposite to whatever the minigame's brick damage is set for?

Explosion plus a 1 milisecond delay after it for a freekill event

Explosion plus a 1 milisecond delay after it for a freekill event

Pardon?

Explode it, then fakekill the brick.

Explode it, then fakekill the brick.
But what if he wants it too be random, or if its a lot of bricks, that would be hellish. This actually isn't a bad idea, would be useful in some cases.

Explode it, then fakekill the brick.

That's incredibly inconvenient, you would have to name each and every single brick.

You'd need to recreate the explosion killbrick handler, as far as I know. Hopefully you know how to script. :V