Author Topic: Someone fix the OBJ2BLB (3DtoBLB Released but buggy)  (Read 10491 times)

Because Destiny is a lazy son of a bitch the most magnificent person ever lived someone else should fix he is fixing the OBJ2BLB program.

http://zack0wack0.com/downloads?id=2

Millions of cookies will rain down on the person who does this Destiny.

And while you're he's on it he should fix BLS2OBJ too. Some bricks are not converted correctly.
http://zack0wack0.com/downloads?id=4

Edit: Released: http://forum.blockland.us/index.php?action=profile;u=5743
« Last Edit: October 22, 2011, 08:31:52 AM by Demian »

And make for Mac too :3

Yes please. We were not provided with proper conversion software.


What code is this written in?




I'm going to rewrite them in C++.

Does the BLB2OBJ work?


I'm going to rewrite them in C++.
Thank you! As long as it's done by Christmas I will be extremely happy. If it works perfectly then holy mother of god will I release a metric forgetton of ramps and other amazing special bricks.

Does the BLB2OBJ work?
I don't see why you would need it. BLS2OBj does almost the same thing.

OK, I got it semi working. It loads the model if it's not triangulated. It accepts the following model formats:

Collada ( .dae )
Blender 3D ( .blend )
3ds Max 3DS ( .3ds )
3ds Max ASE ( .ase )
Wavefront Object ( .obj )
Stanford Polygon Library ( .ply )
AutoCAD DXF ( .dxf )
LightWave ( .lwo )
Modo ( .lxo )
Stereolithography ( .stl )
AC3D ( .ac )
Milkshape 3D ( .ms3d )
* TrueSpace ( .cob,.scn )
* Valve Model ( .smd,.vta )
Quake I Mesh ( .mdl )
Quake II Mesh ( .md2 )
Quake III Mesh ( .md3 )
Quake III BSP ( .pk3 )
* Return to Castle Wolfenstein ( .mdc )
Doom 3 ( .md5* )
DirectX X ( .x )
BlitzBasic 3D ( .b3d )
Quick3D ( .q3d,.q3s )
Ogre XML ( .mesh.xml )
Irrlicht Mesh ( .irrmesh )
* Irrlicht Scene ( .irr )
Neutral File Format ( .nff )
Sense8 WorldToolKit ( .nff )
Object File Format ( .off )
PovRAY Raw ( .raw )
Terragen Terrain ( .ter )
3D GameStudio ( .mdl )
3D GameStudio Terrain ( .hmp )
Izware Nendo ( .ndo )

Currently, I just need to fix an issue with inwards facing normals and make any triangulated polygons turn into quads (ie. detriangulate).

Destiny, you are amazing. This much progress this fast? Holy crap I need to get working on my bricks! I'm really excited!

It accepts the following model formats:

Blender 3D ( .blend )
3ds Max 3DS ( .3ds )
Wavefront Object ( .obj )
Milkshape 3D ( .ms3d )

Oh wow, that is handy.
I can't wait to try it out again.