Try building it. I don't have a mac.
Okay, so I was using obj2blb today since 3d2blb doesen't work with .objs from blender, I made the model one face, put it at the position that it would spawn on my brick (which has worked for me before) I export the model, turn on export normals, all that jazz, comes out looking like this
TEX:SIDE
POSITION:
-1.000000 1.000000 2.499999
1.000000 1.000000 2.499999
1.000000 -1.000000 2.499999
-1.000000 -1.000000 2.499999
UV COORDS:
0.000000 0.000000
1.000000 0.000000
1.000000 1.000000
0.000000 1.000000
NORMALS:
0.000000 1.000000 -0.000000
0.000000 1.000000 -0.000000
0.000000 1.000000 -0.000000
0.000000 1.000000 -0.000000
I think, looks fine to me, except for the normals being in the wrong spot, but other than that, its fine
I look at it in the BLB editor, it looks fine, no problems what-so ever, so I drag it and drop it into my .zip, script it, and load up blockland, I spawn the brick, and the face doesen't appear, I think maybe its because its looking for a brick that doesen't exist, but no, there is NO problem, so I look at the code again, and this time try changing the normals to
0 0 1
0 0 1
0 0 1
0 0 1
Load it up in blockland doesen't work, I try changing the UVs to some of my own
2 0
2 2
0 2
0 0
No luck, I change the position to
-1 1 2.5
1 1 2.5
1 -1 2.5
-1 -1 2.5
NO LUCK, at this point, my brick looks like this
TEX:TOP
POSITION:
-1 1 2.5
1 1 2.5
1 -1 2.5
-1 -1 2.5
UV COORDS:
0 0
2 0
2 2
0 2
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
The original brick face, generated from traders web blb creator, looks like this
TEX:TOP
POSITION:
-1 -1 2.5
-1 1 2.5
1 1 2.5
1 -1 2.5
UV COORDS:
2 0
2 2
0 2
0 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
...the hell happened?