HiVehicles support nodes
Hi, ur late
not mount pointsWheeledVehicles derive from the shapebase or whatever class thus they support nodes via unhideNode/hideNode/setNodeColor same as a player.Ergo only the standard amount of datablocks will be taken. It'd even be piss easy to script for anyone competent enough to comprehend the idea of scripting beyond the context of datablocks. It's not mounting images, no extra player objects, no worries about them deciding to turn to face things for no reason. Just *gasp* using an existing system for its intended purpose