Author Topic: Semi-custom vehicles  (Read 1278 times)


 :cookieMonster:

(yes i know this isnt what you meant)

It would be nice. Like, 4 types of doors all having the same size and proportions. Plus this would mean we can color the parts differently now.

Or eventually adding some additional mountpoints to the default jeep for tuning.
I'd personally like a back cover for the jeep.

Quote

 

 

Actually this is sortof what I was thinking about

To be clear, I did mean mounting points not bricks.  I saw some confusion in earlier post

Hi

Vehicles support nodes

I've actually been thinking about this for sometime.
I'll see if I can incorporate it into Blockombat.


Possible, very hard to script.  However, the parts can't be customizable.  They have to be a large assortment of items pre-made.

1)  No one would want to spend their time to make all the attachments.
2)  Vehicles would consume a tremendously large amount of datablocks.
3)  I don't think collision boxes can be edited.

Hi, ur late
not mount points

WheeledVehicles derive from the shapebase or whatever class thus they support nodes via unhideNode/hideNode/setNodeColor same as a player.

Ergo only the standard amount of datablocks will be taken. It'd even be piss easy to script for anyone competent enough to comprehend the idea of scripting beyond the context of datablocks. It's not mounting images, no extra player objects, no worries about them deciding to turn to face things for no reason. Just *gasp* using an existing system for its intended purpose

not mount points

WheeledVehicles derive from the shapebase or whatever class thus they support nodes via unhideNode/hideNode/setNodeColor same as a player.

Ergo only the standard amount of datablocks will be taken. It'd even be piss easy to script for anyone competent enough to comprehend the idea of scripting beyond the context of datablocks. It's not mounting images, no extra player objects, no worries about them deciding to turn to face things for no reason. Just *gasp* using an existing system for its intended purpose
Oh, I thought you came in here trying to say that you knew that vehicles had mountpoints first or something, my bad :cookieMonster:

All you would need is 3 vehicles instead. Jeep with 3 mods. Tank turret, AA gun and an MG. Not the traditional AA gun, but some sort of missile launcher.
Like the jets. They have missile, mg and homing missile.