He isn't the only one saying it.
You don't have to change things based on everyone's opinions. But when a good number of people complain about the same thing, there might be an issue.
Right because having a fully detailed (and 3-d) Skyrim character running around in the classic Jetsons cartoon is certainly appealing and shouldn't have to fit in at all. I don't see where you're pulling 'originality' from. You can create original things that fit in the game. Plenty of other modellers do it.
It's not just me. Whenever I see one of your weapons on a server, I'll make a relay loop to spawn a few and like 90+% of the users will begin to complain about lag. (I delete it shortly afterwards. Not trolling. 5 seconds of lag never hurt anyone in a freebuild.) Meanwhile my computer can handle builds that are over 100k bricks just fine.You're a stubborn kid.
Listen, Chrono. Thou art wasting your time. I model high-poly because, in my opinion, it looks good. I mod for myself, not for others. I want to be a developer in the future, and with computer hardware advancing like it is, I will easily be able to have a 3500 polygon weapon. And it will be demanded of me that said weapon be extemely high detail level. If Torque supported it, every last one of these guns would have custom shaders, textures(I say textures arent supported because the DTS exporter forgets up the U/V Coordinates), and normal maps. But, this engine is outdated, so this is all the practice I can really get out of it. And since Blockland has such a low LOD to begin with, most people can easily afford to have a 3-4000 polygon weapon.
What you do is use the abusive freedom of blockland to spam the ever-living stuff out of the item model. The lag is the result of your own assaninity and has nothing to do me. There wont be 80 loving weapons spawned at once on any server. The purpose of this pack is not for spamming the forget out of a server, its for Deathmatches. I guarentee that a 20-player server in which each player was using one of these guns within the clear view of everyone else wouldn't be getting polygon lag. The loving
PlayStation Portable can handle 550,000 polygons at 60 (full) FPS. The most polygons that could come from these guns, on a 32-player server, with each player holding the most high-poly gun of all (the Uber-RocketGun), is 160,000. If your computer can't handle that then you have a serious problem.