Author Topic: Fantasy Nations; a Turn Based Civ Game! - Year 3, Round 3! Logo, </3 Tingalz >:(  (Read 33388 times)

So I have to post this again?

Tingolia City:
BUILD: Farm on 39.21
RESEARCH: 1 Tech point
EXTRA: Forage for food

Tubesra:
BUILD: Road from 33.22 to 30.21
EXTRA: Send scouts to cave at 29.20

I'm not posting a 3rd time, you saw what I want to do.

Research: Cave Scouts
Movement: Send scout team to investigate White Tree at 32.15
Built: Port at 34.13
Free: Forage

you really shouldn't post until the round ends. you have no idea what could happen.
Research: Cave Scouts
Movement: Send scout team to investigate White Tree at 32.15
Built: Port at 34.13
Free: Forage
sending scouts is an extra.

Research Port

SERBUL'S TURN
Build Militia with Stone Weapons
Mine at 22, 24

JAHAD'S TURN
Build crops at 23, 32
Name new city "Bala"

BALA'S TURN
Build Port at 22, 25 (if resources allow...)
(...but if they don't;) Build Crops at 23, 24


port doesnt need to be researched
« Last Edit: November 12, 2011, 12:03:13 PM by A.R.C. »

Vience (change name to Sa'Cea):
Build livestock farm on 45 25
use free point to fish

Halis:
 build boat
gather stone

research tech
« Last Edit: November 12, 2011, 12:28:32 PM by comr4de »

Research Port

SERBUL'S TURN
Build Militia with Stone Weapons
Mine at 22, 24

JAHAD'S TURN
Build crops at 23, 32
Name new city "Bala"

BALA'S TURN
Build Port at 22, 25 (if resources allow...)
(...but if they don't;) Build Crops at 23, 24


Bala cant go if its just created

Serbul cant build anything that far away from itself

Thar be Dragons.

... So do we start a new turn now?

Research: Cave Scouts
Movement: Send scout team to investigate White Tree at 32.15
Built: Port at 34.13
Free: Forage
You research cave scouts!
You send cave scouts to take a look at that tree!
You build a port!
You finish deforesting!

+4 Food
-3 Food
+4 Stone
-8 Stone
+3 Wood

Aurinao
King: Menen
Dalar Level 1, Needs 3 food, Produces 4 per Round Happiness 0, Food 6 - 35.12
Warfare - 0 (Militia)
Magic - 0
Tech - 1  (Axes, Pick Axes, Roads, cave scouts)
Stone 2 Quarry, +4 per turn - 2
Wood - 5
Race: Humanoids with Pointy ears (Not elves)



Vience (change name to Sa'Cea):
Build livestock farm on 45 25
use free point to fish

Halis:
 build quarry on 51 32 boat
fish more

research tech


Sa'Cea
+2 Food
-2 Food
You build a livestock farm! You now farm land whales!
You fish! +2 Food

Halis
+4 Food
-3 Food
You build a boat! -2 Wood
You also fish! +2 Food

+2 Stone
+2 Wood

You Research tech!
Greater Halian Cooperative
Executor - Comr4de
Vice Executor - masterockets
Field Marshal - Viodix
Halis Level 1.5 needs 3 food Producing 4 per turn, Happiness 2, Food 7 - 49 29
Sa'Cea Level 0 Needs 2 food Producing 2 Per turn, Happiness 0, Food 2, - 44 26

Warfare - 0 (Wood Weapons)
Magic - 0
Tech - 1 (Axes, Roads, Pickaxes, Boats, Wood Walls)
Stone 1 Quarry, +2 Stone per turn - 4
Wood 1 Lumber Camp, +2 per turn - 8

Units - Boat (dikbutt) 50-30


reposting turn i guess

Tingolia City:
BUILD: Farm on 39.21
RESEARCH: 1 Tech point
EXTRA: Forage for food

Tubesra:
BUILD: Road from 33.22 to 30.21
EXTRA: Send scouts to cave at 29.20

Tingolia :
You build a farm!
You Research Tech!
You Forage for food! +2 Food!

Tingolia :
+6 Food
-3 Food
+2 Food

Tubesra :
+2 Food
-2 Food

 +1 Copper
+2 Wood

Tingolia
God Overlord - Tingalz
Vice Overlord - Aces
Tingolia City Level 1.5 needs 3 food, Producing 6 per turn Happiness 2, Food 6 - 36 22
Tubesra Level 0 Needs 2 Food, Producing 2 per turn Happiness 1, Food 2, 33 22
Warfare - 0 (Militia)
Magic - 0
Tech - 2 (Pick Axes, Axes, Roads, Boat, Settlers)
Stone - 5
Copper ore - (1 Quarry, 1 per turn) 2 Copper ore
Wood - 6 (1 Logging camp, 2 wood every turn)

Units - Boat 34, 23 (No cargo)


Settle at 50.17. The town of Dessicatus rises!
Build another quarry at 56.09.
Research Tech.
Move the EW back to port.
Forage if possible
You build a quarry!
You Research Tech!
You Form Dessicatus!
You move your EW back to port!
You Forage! +2 Food!

+2 Wood
+4 Stone

CoB
+4 Food
+2 Food
-3 Food



Wizzeh Collective
Lich King - Wizzeh
Grand Summoner - A.R.C.
City of Bones Level 1, Needs 3 food, Producing 4 per turn Happiness 3, Food 5 - 57.08
Dessicatus Level 0 , Needs 2 Food, Producing 0 Per turn Happiness 0, Food 0, - 56.09

Warfare - 0
Magic - 0 (Knowledge of Magic)
Tech - 1  (Pick Axes, Axes, Settlers, Marketplace)
Stone (2 Quarry, 4 stone per turn)- 6
Wood (Logging Camp, +2 per turn) - 6

Units - Boat (The Eldritch Wake) 58-10






dikbutt means honorable warrior

Does the port also work as a bridge since it's so close to the next area?

Does the port also work as a bridge since it's so close to the next area?
i'd assume it would be like a ferry

the port itself is technically on the land but the icon is in the water because piling icons looks stupid

the port itself is technically on the land but the icon is in the water because piling icons looks stupid
but would my port count as a ferry between my city and the peninsula?

« Last Edit: November 12, 2011, 01:18:10 PM by Menen »