Author Topic: Fantasy Nations; a Turn Based Civ Game! - Year 3, Round 3! Logo, </3 Tingalz >:(  (Read 35631 times)


Waiting on kiddeh and wizzeh?


Skipping them, new round.

Research and buy militia
Gather wood
Build militia

Oh also, dragon goes first.

Dragon moves 6 squares and murders the stuff out of those settlers.

Research Marketplace

Tingolia City:
Build: Quarry on 38.19
Have boat return to City, Pick up Militia, and drop them off at Tubesra

Tubesra:
Build: Road from 33.22 to 33.25

Kuffsa:
Build: Port on 45.17
« Last Edit: November 18, 2011, 05:25:56 PM by Tingalz »

Research Boats
Buy Wooden Weapons
Build Militia at 32.10
Get more scouts and send them into the cave. Make sure these ones come back alive.

Research and buy militia
Gather wood
Build militia
Boat moves
+2 Wood
Militia Built -5 Food
Priests at the temple are shocked to find holy weapons! +2 to attack roles!
+5 Food
-4 Food


Orasul de Anghilâ (Has Temple) Level 2 needs 5 food producing 4 per turn, Happiness 2, Food 1 - 35, 01
Warfare - 0 (Militia)
Magic - 0 (Knowledge of Magic, Offensive Magic)
Tech - 0 (Pick-Axes, Universities, Axes, Boats)
Stone ( 2 Quarry, +4 Per turn, ) - 23
Wood - 6

Units - Boat (The Antelope), Cargo (Settlers to 1703) 29-00
Militia (The Divine Avengers, +2 to attack roles) 34-02


Research Marketplace
Tingolia City:
Build: Quarry on 38.19
Have boat return to City, Pick up Militia, and drop them off at Tubesra
+Quarry
+6 Food
-5 Food
Tubesra:
Build: Road from 33.22 to 33.25
Road built
+6 Food
-3 Food
Kuffsa:
Build: Port on 45.17
Port built, -8 Stone
+2 Food
-2 Food

Tingolia City Level 2 needs 5 food, Producing 6 per turn Happiness 2, Food 1 - 36 22
Tubesra Level 1 Needs 3 Food, Producing 6 per turn Happiness 1, Food 8, 33 22
Kufssa Level 0 Needs 2 Food, Producing 2 per turn Happiness, 1, Food 2, 44 18
Warfare - 0 (Militia)
Magic - 0
Tech - 0 (Pick Axes, Axes, Roads, Boat, Settlers, Universities, Cave Scouts, Marketplace)
Stone - 9 (+6 Per Turn, 3 Quarry)
Copper ore - (1 Mine, 1 per turn) 5 Copper ore
Wood - 12 (1 Logging camp, 2 wood every turn)



Research Boats
Buy Wooden Weapons
Build Militia at 32.10
Get more scouts and send them into the cave. Make sure these ones come back alive.
You have no warfare points to buy weapons.

Research Warfare
Buy Wooden Weapons
Build Militia at 32.10
Get more scouts and send them into the cave. Make sure these ones come back alive.

Sa'cea: Build militia
Fish lol

Halis: build university
fish lol

Bork'an: free action: scout cave at 51 32
build quarry at 51 32

research tech and buy cave scouts and stone pickaxes

Research Warfare
Buy Wooden Weapons
Build Militia at 32.10
Get more scouts and send them into the cave. Make sure these ones come back alive.
+1 War
-1 War

Militia build, -2 Food, -2 Wood
-3 Food
+6 Food
Scouts sent

Dalar Level 1.5, Needs 3 food, Produces 6 per Round Happiness 0, Food 11 - 35.12
Warfare - 0 (Militia)
Magic - 0 (Knowledge of magic)
Tech - 1  (Axes, Pick Axes, Roads, cave scouts, Temple)
Stone 2 Quarry, +4 per turn - 16
Wood  (Lumber Mill +2 Per Turn) - 11

Units : Militia (Defenders of Home) Militia, Wooden Swords +1 Attack - 36 13


Sa'cea: Build militia
Fish lol

Halis: build university
fish lol

Bork'an: free action: scout cave at 51 32
build quarry at 51 32

research tech and buy cave scouts and stone pickaxes
you have universities?