Author Topic: mirror  (Read 1960 times)

He doesn't have a reflection!
Vampire!

Even if it is extremely inefficient, why not make another one, (don't put it in the add-on/map section though) just to show those who think it's possible what it would have been like, and exactly how inefficient it is. Even if it isn't practical to use anywhere, it might be fun to go into the lagstorm once in a while just to look at reflections.

You'd think after all these years we'd have everything down.

Instant failbin right here.
That's why I said don't post it in add-ons or Maps.
Edit- or maybe someone could just revive an old map with mirrors if it still exists anywhere.
« Last Edit: November 25, 2011, 02:45:02 PM by Mysteroo »

Mirrors *can't* work without engine support. Badspot removed engine support. End of story.

(Though it would be interesting to have a limited engine support that only reflected players, vehicles, items, and stuff, relying on players to mirror the blocks. Add in semitransparency, and you have windows showing a faint reflection of nearby people...)

Edit: Or a mirror that ONLY worked during a special form of DOF screenshot, so only useful for cinematic images...

Mirrors *can't* work without engine support. Badspot removed engine support. End of story.

(Though it would be interesting to have a limited engine support that only reflected players, vehicles, items, and stuff, relying on players to mirror the blocks. Add in semitransparency, and you have windows showing a faint reflection of nearby people...)

Edit: Or a mirror that ONLY worked during a special form of DOF screenshot, so only useful for cinematic images...
oh ok. I misunderstood, I thought it was still possible, just inefficient.

Mirros don't even reflect your character when in first person.

That guy must be a vampire. You can't see his reflection.


Actually the person who said to do it using a camera has the right idea, you all just misinterpreted it.

If mirrors were implemented none of that would be happening serverside. Only clientside. It's called render-to-texture - if you've played GMod, RT Camera tool and RT screens (there's a few in the PHX modelpack, I believe).

Think of it like this. Look at your screen in Blockland. Imagine that you are looking out from the mirror. What you see is textured onto the mirror. It's a perfectly feasible thing to do (for safety's sake, recursion limits are often in place, like RT cameras not rendering RT textures).

However it's not possible with just Torquescript, it would require implementation within the engine which, as we all know from experience, Badspot will never do.



If you want to do mirrors for filming, get a second person to get their camera inside of the mirror facing out, have them film the scene, and composite the resulting video onto the mirror's surface in the regular video.

Makeing a mirror would be basicly makeing another dimension.Controlling your player, you would be controlling as many players as there are as windows, such as - no window / control 1 player \ 1 window / control 2 players \Causing lag, and if your out side the enternal dimension, its still copied so it does take away lag.

What about low res enviroment maps?
In the engine I'm playing with (Torque 3d) I use 16x16 tex size the reflection is fuzzy but it works good enough and doesn't slow my extremely low-end pc down very much. :nes:


What about low res enviroment maps?
In the engine I'm playing with (Torque 3d) I use 16x16 tex size the reflection is fuzzy but it works good enough and doesn't slow my extremely low-end pc down very much. :nes:
Perhaps the window is limited to a dimension, and is only showing a small aura, if your not in that aura it would'nt show you in the mirror, but your still in the diffrent dimension.Lag is not really the problem.The window size depends on lag, because a window  duplicates the dimension.If there's less the dimension there's less of the lag, as such if it was a 4x4 brick, that would be just fine, but a 36x36 cube would expand the dimension and cause lag.

/subport

not posibel, but /subport

I laughed when I saw this.

It is not acualy mirrored, it is just building under a brick.
If you look, the player does not have a reflection, and the reflected "ceiling" is the top of a brick.