http://www.mediafire.com/download/z6frg2mgpwazhnv/deathvalley.bls-Re-did cannon events, one of them wasn't spawning
-Evented the larger teledoors for sounds and immune time
-Changed around a few spawns of the top level, removing the "death drop" ones
-Increased amount of rockets fired by the launcher to the capture point
-New clock up behind the boss spawns which I didn't notice
-Put raycasting on the tank turret, redownload -,-
-Fixed cannon *detonation* events, again
-Launcher got an extra rocket to shoot building next to cap
-Cap lockout added again
-Useless things outside removed
Found out that a certain normal spawn is holding up part of the map too...Fun. Fixed.
Also thinking about setting a timeout for the smaller teledoors since players can run from Kaje/Penth too much, without worry of dying.