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Author Topic: Boss Battles - Six years...  (Read 1970469 times)

Did a quick skim of the logs, didn't find anything much.

You can, just not as its own word, like how morons use it to replace "you". You can put it in quotation marks if you want to refer specifically to the letter.
morons use it to replace "you".
morons
hey :(


edit:
Literally the only uses the cloak and dagger had were camping, and using the knife.
I remember someone (Kaminari I think it was?) using the gentlespy's cloak to make an escape from me as boss, like, they would cloak, then run around a corner and I would lose their trail, only to find them shooting at me from somewhere else.

just a cool strategy for cloak i guess (however they do use the knife at times, like you said)


Maybe all the classes that have no extra ways of mobility can have a speed buff? It's really pointless just sitting there going like, "oh boy, the boss saw me. Better wait here until I die." Because every boss has insane ways of getting around but the normal's don't.
Whenever I'm overweight against ephi, william, etc, I always just jump around as much as I can and a good number of times it has saved me (eventually a rocketman blows them away). It also helps me deal more damage because the whole time I am shooting at them.
« Last Edit: June 15, 2015, 02:31:18 PM by Lego lad »

Ok I have an idea for slow classes.


You know how the sports player type can run while holding right click?
Why not add that to the classes, but make slower or faster for specific classes and make it drain faster or slower depending on the class?

And if its still too "op" for your taste, here is a solution, make it so they can only run without their weapons out.

Ok I have an idea for slow classes.


You know how the sports player type can run while holding right click?
Why not add that to the classes, but make slower or faster for specific classes and make it drain faster or slower depending on the class?

And if its still too "op" for your taste, here is a solution, make it so they can only run without their weapons out.

I like the idea, but I'm not engineering anything to "my tastes" as you put it. You're making it out as if I'm doing just that. I care about the experience of the players and thus attempting to improve it for many.

I like the idea, but I'm not engineering anything to "my tastes" as you put it. You're making it out as if I'm doing just that. I care about the experience of the players and thus attempting to improve it for many.
Oh sorry, I did not mean to make it sound like that I know you engineer it to the player's experience, very sorry if it sounded like I was blaming you or anything.

I'm not sure if this has been mentioned yet, but Rotondo needs a buff. No change in health or speed, but just some way to answer players in high places. Rotondo easily falls prey to Rocketmen who know how to jump from high place to high place.

On the current map, Rotondo's ground-pound attack does not reach many of the high places, such as the roof of the capture point. People just stay up there and the Rotondo player ends up frustrated. I know there is a way to get up there, but the jump pad takes a good ten seconds to reach, and is on the other side of the map. The Rocketman easily could blast to another high place nearby, spamming more rockets completely out of reach of any of Rotondo's attacks. This needs to be addressed. I've been on both sides of this issue many times and it can make players leave.


I haven't changed it yet since I do not have a good idea. Jump pads to get to places otherwise unreachable is always a terrible idea. Every area should be reachable, but back to Rotondo. Neat suggestion I thought of would be that Rotondo's ground slam makes him do a high jump soon thereafter. Could create some neat air combos, prevent Rotondo from being a sitting duck and spice him up a bit.

I still question the significance of the overwieghts shotgun, it doesnt help, infact, you will die trying to use it.
The minigun is more accurate, and it does more DPS.
Why keep dead weight?
(Well its not weight, its just......like an ant ._.)

I still question the significance of the overwieghts shotgun, it doesnt help, infact, you will die trying to use it.
The minigun is more accurate, and it does more DPS.
Why keep dead weight?
(Well its not weight, its just......like an ant ._.)
When we take the useless weapons away, people whine that we're not copying TF2 perfectly. See: Melee weapons. Also the heavy felt kinda lacking with only one weapon, so we tossed a shotgun in too.

When we take the useless weapons away, people whine that we're not copying TF2 perfectly. See: Melee weapons. Also the heavy felt kinda lacking with only one weapon, so we tossed a shotgun in too.
Why not give the heavy a 50 dmg melee instead?
Its more useful than the shotgun.

Why not give the heavy a 50 dmg melee instead?
Its more useful than the shotgun.
Giving people melee weapons encourages people to use melee weapons. Their presence does more harm than good when people try to use them and end up extremely dead.

If anything, he could probably use a utility item like the Sandvich, though not sure what kind of item would be suitable.

Giving people melee weapons encourages people to use melee weapons. Their presence does more harm than good when people try to use them and end up extremely dead.

If anything, he could probably use a utility item like the Sandvich, though not sure what kind of item would be suitable.
A pair of boots that increases mobility?

A pair of boots that increases mobility?
Buy-able one time use socks item, once their used, their gone for the round.

800 points or 600.

A pair of boots that increases mobility?

Have fun as badspot or rotondo trying to catch a fast class with boots.