Author Topic: YorkTown95's CityRPG Server v2. (Will consider re-opening this)  (Read 111360 times)

Name: Neski
Forum Name: SPooK
BL_ID: 9153
Bio:  Boy, I have been on too many CityRP's to count. But what I can tell you from my experiences on them is that I play them for a very long time. Very long time. I usually stay until I reach the highest position in that society and then build large, awesome, public buildings and things of that sort as I don't usually make myself a house or anything. I thought it would be fun to Beta test your new system considering I have so much free time to play and therefore I would be able to find any bugs that may arise. I am mainly looking for something to do.

Accepted.

So far 11 members in the beta, if we can get more members in, I'm happy to accept them.


Also, here is a picture of the CRP Client:


Its still in a work in progress, but I find it very useful, what do you all think?

I still dont like the "Food" idea. It would only interrupt what I like to do. Build.
I do however, would like to apply for beta. I also Downloaded the client..

Name: Mr.Noßody
Forum Name: Mr.Noßody
BL_ID: 6480
Bio: I like to build. Doesn't matter where, but when It comes to a stylized build within a set perimeter, I'm all over that. (AKA a City RPG). So far, your City RPG is the only one I have really gotten into since it is so well put together. I enjoy City RPG mods, and look forward to enjoying yours.

I hope that is sufficient.

I still dont like the "Food" idea. It would only interrupt what I like to do. Build.

then join a building server.

then join a building server.

Because they are unorganized, unlimited, and you don't get a feeling of achievement for saving up for a nice lot.

Because they are unorganized, unlimited, and you don't get a feeling of achievement for saving up for a nice lot.

So true.

-hatesnip-
First of all, there was no clues showing the highway would be expanded. Second, I don't know what I was thinking making the mall. Third, my other lot, my hotel, was actually quite nice, until I had to leave the server because I suddenly had to move IRL. I'm sorry for the disruption I caused your server and I will be more careful on providing things the city actually enjoys on cityrpgs from now on.

That gui looks like diggy one. me do no want.

Then if you don't have the CRP client at all, you'll never know how much money you have, and such that Jasa is going to add. To be honest this balances out the gasmod so you know how much fuel you'll have, and the Client never gets disrupted.

That gui looks like diggy one. me do no want.
What everyone says, it looks slightly different (except the compass thing is in there and so on)

Name: Mr.Noßody
Forum Name: Mr.Noßody
BL_ID: 6480
Bio: I like to build. Doesn't matter where, but when It comes to a stylized build within a set perimeter, I'm all over that. (AKA a City RPG). So far, your City RPG is the only one I have really gotten into since it is so well put together. I enjoy City RPG mods, and look forward to enjoying yours.
Accepted.

Then if you don't have the CRP client at all, you'll never know how much money you have, and such that Jasa is going to add. To be honest this balances out the gasmod so you know how much fuel you'll have, and the Client never gets disrupted.
The client also looks much nicer than a simple string of text at the botton of the screen. You can turn it on or off at anytime thanks to the minimize button. And if it wasn't for the client, ticks would probably be twice as laggy.

So, how does beta testing work? When do we beta test?

The client also looks much nicer than a simple string of text at the botton of the screen. You can turn it on or off at anytime thanks to the minimize button. And if it wasn't for the client, ticks would probably be twice as laggy.

You should make it so a key can toggle the menu because I don't like it but moving my mouse over to it is annoying as well. Unless you already have a key binded to it which would be good to know.

So, how does beta testing work? When do we beta test?
As soon as I get the item prices finished.

An update has been applied to the server
Quote from: Changelog
Made it so OnDay and OnNight events can target the "Self" target
Fixed OnDay and OnNight events from not triggering when 2 or more bricks were triggered within the same minute
Added Official Jobs
- Lawyer
- District Attorney
- Official
- Diplomat
- Ambassador
Added CityTree
Added Official Commands
- /pardon
- /clearrecord
- /paydems
Fixed Minor Issues With /set hunger

All beta testers and admins should received a PM from me, this has all the information that the beta testers needs to know. They've been all PMed.

EDIT: Also the OP has been updated.
« Last Edit: February 22, 2012, 09:50:13 PM by YorkTown95 »