Poll

Should this be on RTB?

Yes.
27 (81.8%)
No.
6 (18.2%)

Total Members Voted: 33

Author Topic: Client_GPS - V4, 3 storable marks, spawn saving [2/4/11]  (Read 11184 times)

That's exactly how I pictured the difference.
Anyway, I have both versions in the op...

Great for servers where you go wander off and forget which way is back to the spawn area.
Just use the compass mod?

Y and Z are swapped. the Y axis should be measuring height.
Stop thinking in planes start thinking in 3D. On paper yeah it would be Y up, but since this is 3D torque takes the Z as up. Y and X are fowards and sideways.

X is sideways, because it's one-dimensional. Y is height because it's the second dimension and 2D is generally rendered so that Y is the height. Therefore, Z has to be the third dimension, depth.

Then GG decided to be handicapped and swap them, contrary to all common sense.

I have never seen Y axis being up in any 3D modeling programs. Y is depth you crazy people. http://en.wikipedia.org/wiki/Cartesian_coordinate_system

Y is up in Autodesk and many sculpting programs, I blame people that have the same thought process as Phy.

I have never seen Y axis being up in any 3D modeling programs. Y is depth you crazy people. http://en.wikipedia.org/wiki/Cartesian_coordinate_system
Y is height because it's the second dimension. Height goes before depth.

Stop thinking in planes start thinking in 3D. On paper yeah it would be Y up, but since this is 3D torque takes the Z as up. Y and X are fowards and sideways.
Also the XY plane is horizontal not vertical.
« Last Edit: February 02, 2012, 12:53:35 PM by Khepri »


Try using anything in 2D. You don't have X and Z, you have X and Y. 3D simply adds an axis to this, Z.

Try using anything in 2D. You don't have X and Z, you have X and Y. 3D simply adds an axis to this, Z.
Yes, that is it exactly but you are assuming its like when in reality its like

3D simply adds an axis to this, Z.
And because of that you have to get a new perspective on it, you're not looking down on a 2D plane you're looking in 3D space.

I learn axonometric projection in school, Z is up.
Meanwhile, Autodesk has Y up.

If you google around, axonometry also have a different representation in axes, depends from style to style.

And related to the Cartesian, there are 2 types.
Planar Cartesian, which does not really include Z, and if you scroll down you see 3D representation on Wikipedia, has Z up.

Also if you rotate your model around, X can be up.
As I said, differs for everyone's perspective, especially dev's perspective.

« Last Edit: February 02, 2012, 01:06:07 PM by LeetZero »

When I started modding Dead Rising 2, it took me like an hour of chainsaw bikes spawning halfway in the ground before I figured out Y was altitude in that engine.

I think its the confusion of the word depth that makes people think this way. On paper yes Z is how close something is or how far away, but in the real world it can also be used for how far down something is compared to you. So it gives up and down an axis which is depth and height.

And because of that you have to get a new perspective on it, you're not looking down on a 2D plane you're looking in 3D space.
3D is 2D + 1D.

3D is 2D + 1D.
I dont get where you're getting at with that. In 2D everything is flat so yes Y is up, in the 3rd Dimension Z is up.