Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 513279 times)

Moscow was build with the mighty hands of people. Blow this update right of the skies on us. I can't wait to see this getting released VERY soon, maybe.
what



Yeah I read that and had no idea what he was saying but I just figured I was tired

There is a little shadow problamo

notice how it goes through the bricks and shines on the slanted brick


There is a little shadow problamo

notice how it goes through the bricks and shines on the slanted brick

-snip-

Will lights still go through bricks?

Depends.

Kom, might it be a good idea to take the screenshots in PNG format?  With JPG, you lose quality.  DOF has nothing to do with it.

The only thing that troubles me is, if a player doesn't have shadows enabled and say I make a build based in the darkness created by blocking a lot of light (i.e. a cave or something) will the build still be dark for the non-shadow players?

will the build still be dark for the non-shadow players?

No.

If this adds moving clouds, i'll love blockland forever.

Hahaha wow was this post off topic -- kompressor

At least you now know what needs updating -- General
« Last Edit: February 12, 2012, 12:17:50 PM by General »

If this adds moving clouds, i'll love blockland forever.
Moving clouds are already a possibility, look at the map Slate Death Valley, that has moving clouds, but it's up to the map creator whether they want it or not

If this adds moving clouds, i'll love blockland forever.
Moving clouds have been possible for a long time now. It's just that few maps actually have them.

This all looks great but I don't think my laptop can handle it ;c
You can disable them from the options.

Despite my name I think this update is a good idea. There, that's my contribution to this topic.