Just using a relative superpower as an example, not as a coding template.
Minecraft is more well known/popular than blockland, and their graphics are poop.
I think it's funny that some individuals actually prefer shadows over game compatability in general.I understand why Kompressor would want the feature, considering the amount of effort he put into making them work appropriately. But, the bias of one's creation aside, they do not benefit the game as much as terrain. This is a fact, not an opinion.. or some silly bias I'm here to display out of anger. The appearance of shadows will not allow for users to do more. It isn't some magical entity that'll now enlighten users of a better world -- they're literally shadows casted from bricks. You establish a primitive nature to something if the quality is effected by its appearance. A fool makes a house of gold; a genius makes one of steel.Terrain is such an incredibly large portion of the game, regardless of how "ugly" it looks. The intent is to allow for environments that can be played in with no end, allowing for users to build differently to adapt to each individual location; why anybody would even consider ridding of this for brick shadows is beyond my level of comprehension.I've been with the community since 2004, and have most likely logged more active playtime than the majority of the players here. This isn't a way of boasting, but stating that I've witnessed the ups and downs of this game. Sure, I haven't always provided too much input, but now I think it's the time to listen, and listen well. You will significantly hinder the game if you push this through, shooting the value of it down dramatically. You will rid of a fanbase that has followed you for years now. This is something that should be thrown in on the side, something, of which, shouldn't jeopardize the game in any way.You've done a good job, Komp. Now do a better job by figuring out how to keep the game as it were.
RIP any positive reputation Kopmressor had here.
In order to make all this possible, though, we need to kill two old, slow features in Blockland: interiors and terrains.These two features complicate Blockland’s code tremendously. That means we can’t add game features very quickly. They still have bugs in them (after years of work). They are slow, too - bricks are about 90% of their speed and can do a LOT more (explosions, events, in-game editing).
Can someone please tell Lord Tony to stop whining every 2 days on Steam about interiors, and him going boo hoo about his 'toy builds' getting ruined?
I have a question, Will textures be affected?
Quote from: Lalam24 on February 07, 2012, 05:59:34 PM-snip-
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That's what they probably said in Libya.
You're coming off as a butthurt child. You also aren't Kompressor and this isn't your own thread to moderate.
i don't see why it's necessary for the brick count to be raised, has anyone met it or needed to surpass it?