Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 514453 times)

Skis sill work even on slate maps. If you walk forward, stop walking and use the skis at the same time, it launches you forward.

Yeah but you can't like, make jumps correctly or rotate like you could in Slopes.

You must give credit to that.

But I still support interiors and terrain removal in the expense of shadows.

He means for the whole game. By "for only one map" he means "because a single build has reached the limit."
Ah. That makes more sense. I guess someone needs to make proper skateboards now? Improve the hoverboard?

The bedroom was my favorite map :C


Will brick physics still be client sided?

What about ambient occlusion? Would it be a possibility in the future?

I haven't seen this brought up, and I simply have to ask.

What exactly conflicts when both shaders and terrains are present?

Yeah that what I've been thinking about.

I haven't seen this brought up, and I simply have to ask.

What exactly conflicts when both shaders and terrains are present?
And interiors

It'll be interesting to see how this all affects horror-like builds.

kompressor I am making the kitchen map out of bricks so I will give the save when it is readdy... 50% done.
« Last Edit: February 07, 2012, 11:07:52 AM by Negative »

I could just barely run the brick bedroom. I also don't have money for a new computer.
:u
Updated your drivers?

Just in case kompressor wanted a trans'd version...


kompressor I am making the kitchen map out of bricks so I will give the save when it is readdy... 40% done.

Slow down bro

Let me catch up

Cant wait for this update :D

This is quite possibly the most awesome update since physics.

Question (not sure if it's been asked, but there's 90+ pages I don't have time to shift through them all): will the shadows be able to be cast on players and is this real time?

This is quite possibly the most awesome update since physics.

Question (not sure if it's been asked, but there's 90+ pages I don't have time to shift through them all): will the shadows be able to be cast on players and is this real time?
It's real time but still no confirmation on shadows on players.