Zombies are People, Too - v3ZAPT is long overdue for an update. The most popular Zombie Gamemode continues to be Rotondo's, despite not having had an update in 2 years come the 23rd of February.
This mod isn't exactly perfect either. There are a number of severe issues crippling gameplay and turning away people from using it. This topic is geared for addressing both mechanical aspects that are either too difficult to understand or outright malfunctioning, along with suggestions for new features and improvements for existing features.
What I want to do is hear from people what they don't like about what already exists. I will aim to improve the code more than add on to it, enhancing the undead's artificial intelligent and resolving bugs that cause the mod to be unusable and/or boring.
It seems to me, even now as I go over other people's builds and servers where ZAPT is being used, that I am the only person capable of hosting a really efficient server. So, I'm curious: Why is this? What aspects are unintuitive and hard for people to work with?
Bug FixesPlease report ANY bugs to me through PM/This Thread/RTB's Bug System.
Known Bugs:
- I'm in the dark. It's been too long. :(
EnhancementsThings that exist which are going to get a makeover.
- The Zombies - Improved AI, especially the addition of wall-scaling.
- The Tank - v3 will never be published until I get my tank model. Not compromising this time.
- Mutations - From my knowledge, nobody has created a zombie mutation that works with the existing system. It was done poorly, makes no sense, and interacts with the game code with the finesse of a gang rape.
- The Director - Nobody knows how the damn thing works and I need to make it more intuitive.
- The Molotov - Someone posed a way to make the flames do damage as opposed to the epicenter of the explosion. Already done, waiting to be shipped.
AdditionsNew stuff. Hopefully, not much.
- Hoarding Mutation - Adds a new brick that spawns foodstuff to be carried back to a depot. As time goes on and the director becomes angrier, less food spawns (disguised as "More perishable food spoiled!"). If the group manages to secure enough food, they can return to the safehouse and win the game.
- Survival Mutation - A modified infection mode that does not allow for player zombies or respawning.
- Wave Mutation - 10 waves of zombies at multiple intensities.
ContributingBecause ZAPT is a public mod and will eventually be released to everyone, I'm going to try something totally different and let other people help with the game mode. If you'd be interested in supplying code, PM me an example of what you've done. It needs to demonstrate code cleanliness, ethical packaging, and comprehension of object-oriented programming. ( And don't guilt-trip me into accepting you, please. I'm a bleeding heart. :c )
The project's bitbucket page will be here:
https://bitbucket.org/Iban/zapt/FAQ- What about CityRPG? - I'm one of those people that works on a bunch of stuff at once. I can't look at the same 50,000 lines of code every day.
- Estimated release date? - When it's done.