Bot Consumer's death explosions do not affect players
Consumer Bile got tweaked a little; should be able to bile targets easier.
Added bonus: Projectile puke and explosions now put out fire on all targets. Friendly consumers can help tanks out.
bot Leapers have trouble leaping horizontally, also, shouldn't bot Leapers crouch when they leap?
Animating bots is a pain in the ass. I'll look into both issues.
After the Tank is killed, the moment the player respawns the director immediately reselects them to play as the Tank again.
Tanks are picked based on score, so I guess timing can cause this often. I'll prevent consecutive tanks and players from being tank twice.
On rare occasions when the Jockey dismounts its feet are still invisible.
I'll look into it, but I've never been able to reproduce this glitch.
Witches glitch out and walk aimlessly in a straight path if their target survivor gets killed before she kills them first.
I'm going to add something that will fix this and similar "wtf" bugs in the future.
Smashers have the ability to "stun" survivors when they charge into them, this is represented by the survivor in the sit animation and unable to move for 2 to 3 seconds.
Stunning is pretty lame. I don't see the point.
Zombies will follow Consumers until they spot a survivor.
Zombie Groups have been an idea since Trader gave me the name "Zombies are People, Too" for the mod. The original name was "Return to GameMode_Zombie". Not sure how easy or CPU-friendly it'd be to do, however. Zombies do spot targets that friendly zombies they can see have also spotted.
Survivors should be blinded when they are near a Smoker's corpse.
Particles do that already, pretty much.
Maybe there could be a "Random Zombie Spawn" that would spawn a zombie depending on how frequent they are in general, for example, a Standard Zombie has a higher chance to spawn than a Jockey does.
"Director Spawn" is already in the works.
Maybe the Pipe Bomb is less distracting for Players then Bots.
I can weaken the white noise sfx if it's annoying.
How about spawn base plates that can spawn multiple (but not a horde size) at once?
I kinda like this idea. I'll see what I can do.