Author Topic: Zombies are People, Too  (Read 18287 times)

Zombie gibs? They would be better off as a separate pack for ZAPT. Having extra nodes for different damage types would take a lot of datablocks. I'm also unsure how it would would be able to get the zombie's chest color, and apply it to the gibbed node.
It wouldn't be able to. All zombies would wear brown shirts.

having a couple of types of holes and only a few zombies spawn with it. also cant it have a transparent face on it for decal and coloring?

Make it more like classic zombies, like the first version of zapt. I'm tired of seeing L4D being imitated everywhere.

Yeah, there needs to be a classic mode. Just where we fight wave after wave of zombies, where they are stronger and have more health each wave. Like Undead Overrun from Undead Nightmare.

Or like Killing Floor. (I do not play it)

Or like Killing Floor. (I do not play it)
So you want me to make ZAPT more like a game you don't even play because everyone has a phobia of L4D knock-offs?

Make it more like classic zombies, like the first version of zapt. I'm tired of seeing L4D being imitated everywhere.
I Agree
Also great to see this is on development again

I have one idea that would be good to add:
Ability to enable/disable if the zombie can climb bricks or not.

So you want me to make ZAPT more like a game you don't even play because everyone has a phobia of L4D knock-offs?

You need to chill out dude. I was adding to Awdax's comment.
Yeah, there needs to be a classic mode. Just where we fight wave after wave of zombies, where they are stronger and have more health each wave. Like Undead Overrun from Undead Nightmare.

I have no problem with L4D.

Where did I say I had a problem with L4D?

I have a problem with L4D, it got boring. If I want to play L4D, I'll play L4D. I realize some people can't afford L4D or can't run it, but this is Blockland. We need a normal, standard mod not centered around it for once.

Really guys?
Just because it looks like L4D doesn't mean it has to be L4D, or play like L4D.
You could always spawn standard zombies you know.

Or use mobs spawns. Those things always follow players, and they are always standard zombies.

difference between L4D and BL: you gotta build the map in BL

imo that's enough difference for me. but I don't really care, I prefer survival-type zombie games rather than "run-as-fast-as-you-can-and-avoid-stuff" campaigns

I figure there's a bit more difference than that...

Also, the project is open-source. If anyone wants to send me code I'll integrate it.

Busy with work at the moment...

Really the only reasons i ever used rots zombie mod was because.

I could configure how the zombies do stuff.

Jump crouch move ignore players.
You know that kinda thing

And the other reason was that i could use the AI bots people made.

Like the dog and Forrest animals.

If you could just try to add those i would be so happy!