Author Topic: Zombies are People, Too  (Read 18177 times)

Request for Zapt.
Spitter, its the only zombie we don't have.

Edit : And maybe a setting in the rtb prefs like allow respawning ais
« Last Edit: February 23, 2012, 10:34:54 PM by Sedric »

The way you are "attached" to the Smoker tounge. Would it be possible for the Hunter/Leaper to somehow mount the player, and be forced into the crouch animation while the Hunter/Leaper is forced to crouch and play the arm flail animation?

The way you are "attached" to the Smoker tounge. Would it be possible for the Hunter/Leaper to somehow mount the player, and be forced into the crouch animation while the Hunter/Leaper is forced to crouch and play the arm flail animation?
/support

why wasn't this done in the first place...

The way you are "attached" to the Smoker tounge. Would it be possible for the Hunter/Leaper to somehow mount the player, and be forced into the crouch animation while the Hunter/Leaper is forced to crouch and play the arm flail animation?

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You could add an option to prevent zombies from breaking bricks.

And an event to make certain bricks unbreakable by zombies/players/rockets, etc.

I believe people find it hard to make good zapt servers is because you have to put time an effort into the builds and lets face it a lot of people are not willing to do that with rotondos zombie mod all you have to do is spam several spawns with zombies and build 1 or 2 buildings and you have a zombie survival
You could add an option to prevent zombies from breaking bricks.
This is needed
Spitter, its the only zombie we don't have.
the spitter needs to be finished

also there needs to be an option to not have zombies respawn

in zombie mod there is an addon called set zombie target it would be nice to be able to have zombies target specific areas with events so you could make car alarms

zombies also don't seem to move until you shoot them now
« Last Edit: February 22, 2012, 12:50:02 PM by swollow »

Please make an option to make the zombies able or not able to break bricks

I'll make it so that zombies obey the Brick Damage setting.

Maybe make player zombies a tad bit stronger. When I play Versus and im a regular zombie; I notice im really really weak, and AI aren't the best to work with...

also there needs to be an option to not have zombies respawn

another idea is to have some sort of "screamer" zombie that can only be human controlled its special attack would be to direct zombies towards the area its looking towards

I'll make it so that zombies obey the Brick Damage setting.
Add the event I suggested pls.

Oh yeah, while you're add it add a script to the director so it doesn't spawn zombies when you are within [RTB Pref Distance] from said zombie spawn. It's the only thing in Rot's Zombie director that makes it better than ZAPT's director.

Oh yeah, while you're add it add a script to the director so it doesn't spawn zombies when you are within [RTB Pref Distance] from said zombie spawn. It's the only thing in Rot's Zombie director that makes it better than ZAPT's director.
It already does that. It makes an exception if you can't view the spawn, though.

Did this stop working? I really want zombies for my server but this mod seems to have stopped working :''(
« Last Edit: February 28, 2012, 09:03:00 AM by popman98 »