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Author Topic: SCP Megatopic - oh wow i havent seen this in a while  (Read 133368 times)


http://www.scpcbgame.com/

Official SCP - Containment Breach site. Version 0.3 is out. User-change log topic here: http://z13.invisionfree.com/Regalis/index.php?showtopic=999

Quote from: Possibly Incomplete: http://z13.invisionfree.com/Regalis/index.php?showtopic=999
- new rooms and events
- more radio broadcasts
- some additions to 106's pocket dimension
- 106's containment room
- SCP-079
- new voice acting for the intercom person in the intro
- larger inventory
- the maintenance tunnel is now back, scarier than ever
- some improvements to the map generation algorithm
- added noclip-command to the console
- the distance of the camera fog now changes depending on the amount of light
- fixed the bug that stopped the player from blinking when holding a paper
- the player can no longer move faster by holding two movement keys at the same time
- fixed the bug in the intro sequence that prevented the guard from shooting the player
« Last Edit: September 13, 2012, 09:07:12 PM by MegaScientifical »




psst
psst guys
i got accepted into the foundation as a member of
MTF Lambda 2
or more commonly known as: "Dr. Clef's Biloveual All Female Stripper Assassin Squad"
amicoolyet

i hereby perscribe 1 scp-500 to be taken brown townly every 10 pages back in off-topic
« Last Edit: September 19, 2012, 02:41:46 AM by Lugnut »


I have the scp mod for minecraftz it's very cool

cmon, keep this alive!

The scp 173 song is stuck in my dam head, I just like that song

There is a very large market for scp research, and dont let anyone tell you otherwise.

There is a very large market for scp research, and dont let anyone tell you otherwise.
Maybe in Japan...

As mentioned in another topic, SCP - Containment Breach has been updated: http://www.scpcbgame.com/

Quote
v0.5
- GATE B and multiple endings. So now it's possible to get out and BEAT THE GAME.
- Mobile Task Force groups whose job is to clear the facility of the escaped
SCPs and other potential hazards (they still need some tweaking and their AI may
be a bit buggy at times)
- some new rooms (including the silo of the Omega Warhead)
- improved map generation algorithm:
   - it shouldn't generate maps that are impossible to get through anymore
   - no more of those black "fake walls"
- SCP-106 uses an A*-based pathfinding algorithm, so now it won't just float
towards the player through the map
- sound clips for the lure subject used in SCP-106's recall protocol
- some computer screens that you can click on and read
- some new ambient sounds (thanks to Peanut)
- improved loading screen
- better sound clips for SCP-079
- slightly improved SCP-173 model
- wireframe console command
- fixed some texture bugs in the map
- DAT 420-J stuff IS EVEN BETER THAN B4 MAN
- a secret console command that has something to do with Halloween
- plenty of small bugfixes

That endless stairs one scared the heeberbajeebers outta me.
Like, I knew none of it was even physically possible but a part of my brain just flipped stuff over it like holy foop.