Total Members Voted: 1
- new rooms and events- more radio broadcasts- some additions to 106's pocket dimension- 106's containment room- SCP-079- new voice acting for the intercom person in the intro- larger inventory- the maintenance tunnel is now back, scarier than ever- some improvements to the map generation algorithm- added noclip-command to the console- the distance of the camera fog now changes depending on the amount of light- fixed the bug that stopped the player from blinking when holding a paper- the player can no longer move faster by holding two movement keys at the same time- fixed the bug in the intro sequence that prevented the guard from shooting the player
SCP 173-gf in it's natural habitat
http://www.scpcbgame.com/Official SCP - Containment Breach site. Version 0.3 is out. User-change log topic here: http://z13.invisionfree.com/Regalis/index.php?showtopic=999
There is a very large market for scp research, and dont let anyone tell you otherwise.
v0.5- GATE B and multiple endings. So now it's possible to get out and BEAT THE GAME.- Mobile Task Force groups whose job is to clear the facility of the escapedSCPs and other potential hazards (they still need some tweaking and their AI may be a bit buggy at times)- some new rooms (including the silo of the Omega Warhead)- improved map generation algorithm: - it shouldn't generate maps that are impossible to get through anymore - no more of those black "fake walls"- SCP-106 uses an A*-based pathfinding algorithm, so now it won't just floattowards the player through the map- sound clips for the lure subject used in SCP-106's recall protocol- some computer screens that you can click on and read- some new ambient sounds (thanks to Peanut)- improved loading screen- better sound clips for SCP-079- slightly improved SCP-173 model- wireframe console command- fixed some texture bugs in the map- DAT 420-J stuff IS EVEN BETER THAN B4 MAN- a secret console command that has something to do with Halloween- plenty of small bugfixes