Total Members Voted: 11
I'd imagine it would be do-able to change the client's timescale. If I recall one of the flash grenade weapons would slow your timescale though I may be wrong.If someone were to use this to annoy you then typing Code: [Select]clientcmdtimescale(1); will fix it.
clientcmdtimescale(1);
That would be cool. But non-admins could abuse this event like hell in a freebuild or something
Probably! and this goes onto the General Discussion topic about blockland advertising also.PLEASEMAK!
What if it was like a "SetLocalTimescale" thing, but it didn't actually change the timescale? It would just change the player's running and falling speed.
This is a great idea, most of you skipped right over it
Not possible without engine changes. You could change running speeds, but only to preset values defined by datablocks, and then only with whatever other properties those datablocks held. Falling speed is gravity, which is the same for everything.
You cannot go faster than the server setting. This is just going to result in network desyncs.