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Support?

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Total Members Voted: 11

Author Topic: Settimescale_event  (Read 1928 times)

I'd imagine it would be do-able to change the client's timescale. If I recall one of the flash grenade weapons would slow your timescale though I may be wrong.

If someone were to use this to annoy you then typing
Code: [Select]
clientcmdtimescale(1); will fix it.
I think he meant the server timescale...

That would be cool. But non-admins could abuse this event like hell in a freebuild or something

Just make it admin-only or something...

Probably! and this goes onto the General Discussion topic about blockland advertising also.

PLEASEMAK!

I could film it. Just sayin.

What if it was like a "SetLocalTimescale" thing, but it didn't actually change the timescale? It would just change the player's running and falling speed.
This is a great idea, most of you skipped right over it

This is a great idea, most of you skipped right over it
Not possible without engine changes. You could change running speeds, but only to preset values defined by datablocks, and then only with whatever other properties those datablocks held. Falling speed is gravity, which is the same for everything.

Not possible without engine changes. You could change running speeds, but only to preset values defined by datablocks, and then only with whatever other properties those datablocks held. Falling speed is gravity, which is the same for everything.
drag?

Anyone going to make this?

Bump, i really want this.

Bump, really loving want this :c


Um... no, I don't think this is a good idea.

You have /timescale *numbers*, we don't a event, it would just be spammed... :|
Not to mention /timescale pisses some players' off, a event would make some more pissed.

IMO, bad idea.

It would be good for single-adventure maps.

clientCmdTimescale(number from 0.2 to 2);
would work, but there is a major bug with client timescales going at different rates.
Making it higher would force the player to go normal speed, and slower than normal would work for the client, but it messes up other clients.

There was a client-sided mod that was released using that, but it was failed because:
Quote from: Badspot (http://forum.blockland.us/index.php?topic=166224.0)
You cannot go faster than the server setting.  This is just going to result in network desyncs.

sooo....yeah.
It's possible, but it's probably not a good idea.
« Last Edit: April 07, 2012, 02:44:39 AM by dargereldren »

this was made before
but it was failed by badspot because it could go over 2 and under 0.2

How about if we make it if it goes under 0.2 or over 2 it would be reset to 1?