Author Topic: Dota 2 Megathread: Wraithed  (Read 159010 times)

If that was the game with Smith and Tiki you missed the really fun stomp we had after.
Leshrac is so good it's not funny, I feel bad for playing him half of the time.

all I remember was you as Furion, me as Tide, CC as windrunner, tiki as Juggernaut (again...get some variety ffs) and his amazing friend as bloodseeker.

all I remember was you as Furion, me as Tide, CC as windrunner, tiki as Juggernaut (again...get some variety ffs) and his amazing friend as bloodseeker.
only seen me play juggernaut =/= i only play juggernaut

A lot of changes.

http://www.playdota.com/changelogs/6.75

* Glyph duration increased from 4 to 5 seconds
* Enraged Wildkin's Tornado vision decreased from 1200/800 to 300
* Aegis reclaim time decreased from 10 to 6 minutes


* Team AoE bounty for kills with 2 heroes around changed from 9*Level+95 to 12*Level + 125
* Team AoE bounty for kills with 3 heroes around changed from 8*Level+20 to 10*Level+40
* Killer bounty level multiplier increased from 200+5*Level to 200+9*Level
* Total XP required for level 7 decreased from 2700 to 2600
* Total XP required for level 8 decreased from 3500 to 3200


Shadow Amulet:
===============
Cost:
- 1600

Provides:
+30 Attack Speed
Active, Fade: Upon activation, fades your hero out over 2.75 seconds. If you move, you will lose your invisibility. No cooldown.

Note 1: Used in the new Lothar's Edge recipe.
Note 2: Similar to how Lothar's Edge works, you can use this invisibility in combination with channeling spells.


This changes everything.
« Last Edit: September 30, 2012, 09:41:17 AM by tails »

not sure how to feel about tree changes, didn't really notice overgrowth damage anyway. an active HoT is cool though.
nevermore changes are awesome
razor changes are pretty nice
lol morphling/naga nerfs
boo axe buffs
void changes sound debatable

dammit janggo nerfs
oh damn desolator duration increased by a LOT
ward cost decrease forget YES
manta style is now (basically) 150 gold more expensive in the end


wait wait wait
Dota 2:
-Fixed Illuminate going 400 units further than intended.
WC3 DotA:
-Illuminate max hit distance increased from 1600 to 2000

wtf valve stop time traveling.
« Last Edit: September 30, 2012, 08:42:39 PM by ChexGuy331 »

Phantom Lancer now has the highest of any stat gain with 4.2 agility per level.
This sounds borderline broken on paper and it probably is but it should be fun.

And Lothars no longer sounds like total stuff maybe I can enjoy sniper more. All the changes in general are really interesting, though here's something to think of. What happens if Rubick steals Zet's ult and his copy keeps the spell? Infinite Rubick armies.

More P Flax
www.youtube.com/watch?v=gQBMLEsRqpg
« Last Edit: September 30, 2012, 12:30:37 PM by Proog »

Seems like plenty of changes from that 6.75 leak were real.

Good thing the Rosh pit wasn't changed.

The void change looks delicious.

 Twice the damage on time lock means have even more reason to rush attack speed items.
      ( I know only in chronosphere, but that's when it counts most.)

And as far as the minor changes go I like all that I see. Hope to see Dota 2 updated soon.


how do you get a key :o
my friend got it for free aaaaaaaaa

how do you get a key :o
my friend got it for free aaaaaaaaa

buy a key for 50 bucks or wait for one to come your way.

buy a key for 50 bucks or wait for one to come your way.
its 30 bucks

I haven't looked at the store for a while.

If you're in the uk/know somebody in the uk you can get a key in pc gamer.

Giving away a Dota 2 key to the first person that replies to this post.

I'm serious and feeling generous.