Author Topic: script_blockytraitors - now open for testing! + update 5/3  (Read 10269 times)

u copeed mm!! i'm teling brakets on u!!!

no but really it'll be interesting to see how this turns out
« Last Edit: April 17, 2012, 09:53:17 PM by otto-san »

Any idea on how it will played on special builds?



You should give everyone the same items as the innocents as well as each role's items so if innos had a gun, the traitors would blend in more so that way if they press q on accident they aren't going to always going to bring out the knife.
« Last Edit: April 26, 2012, 06:18:28 PM by alpha16 »

Make a GUI.
No. No. And No.

u copeed mm!! i'm teling brakets on u!!!

no but really it'll be interesting to see how this turns out
Gasp!

Any idea on how it will played on special builds?
Elaborate. I have no idea what you mean by this.

You should give the everyone the same items as the innocents as well as each role's items so if innos had a gun, the traitors would blend in more so that way if they press q on accident they aren't going to always going to bring out the knife.
No. The Traitors are much fewer in numbers and need some significant advantage. That's why I put the Knife in the last slot by default and notified the Traitors that they had it. Just to avoid this.


Lazy forget.
I don't like GUIs. Server commands feel lightweight and easy to modify. Besides, why would I need a GUI?

To house one button that just says "Start Blocky Traitors" and when it was in progress, "End Blocky Traitors"?

"You are an innocent. Who are to kill you?"

That should be on the to do list

Looks pretty nice though

I don't like GUIs. Server commands feel lightweight and easy to modify. Besides, why would I need a GUI?

To house one button that just says "Start Blocky Traitors" and when it was in progress, "End Blocky Traitors"?
If you've played TTT you would know why ;)

"You are an innocent. Who are to kill you?"

That should be on the to do list

Looks pretty nice though
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If you've played TTT you would know why ;)
I might exclude the credits shops entirely. I never bought more than Body Armor and a Knife, maybe a Radar on occasion. I don't want to complicate this mod with DNA or Credits or whatever. This is why I called that one role a "Watchman" instead of a Detective. Players have to use their own personal skills as opposed to cheap stuff like a DNA Scanner.

I might go back on this post and add all that complicated stuff, so don't quote me on this.



I can do models as well, specifically more blocko shaped ones.

No opposing or meaning to offend Corprations models, but they're often high-detailed.

I can do models as well, specifically more blocko shaped ones.

No opposing or meaning to offend Corprations models, but they're often high-detailed.
I don't have an issue with that. I could just pick the better of the two.

anytime
Indeed.