Again, I'm not asking for enough prints to make a good quality movie, I just want four or six prints that when put together with setprint events, they make a short, looping show. Think of it like a bird. One print has its wings at a horizontal angle. The next print has them up 10 degrees, the next print has them at 17 degrees, then the 10 degree one again, then horizontal again, then a new print at -10 degrees, and another at -17 degrees, then -10 degrees, and then it loops back in. So that's what, five prints?
try over 30
for each shot it would be 4-6 different prints. at least 12 shots would be needed per second to make it look like it was actually moving so 6 x 12 = 72 prints per second
i don't know about you but i've got a pretty good idea of how badly my game would probably lag from that if i had about 3 of those screens working at once. 72 x 3 = 216 prints per second at that point
No we are not.
ALL I WANT IS FOUR CONSECUTIVE PRINTS THAT WHEN PUT TOGETHER WITH THOUSANDS OF LINES OF EVENTS, IT FORMS A SHORT VIDEO.
four consecutive prints? what exactly are you hoping to change to four non-moving png/jpg images with thousands of events? that isn't even possible at all. blockland has an event schedule limit of 1000. since its four prints together that would be 1000 divided by 4, meaning you could only utilize 250 events for each individual print. not like events can change how a print looks in-game anyway, besides what color it is (assuming its grayscale) and whether or not it's there.
correct me if i'm wrong once again, but you're asking for the impossible. gif prints are not possible. at all. the engine doesn't allow for it. however if you're looking for a bunch of simple prints to form a simple 1 print, 1-second video, i'm sure it can be done, like mega said.