Author Topic: Cognitive Conundrum - Now with actual updates. Just come on in.  (Read 24199 times)

Open farthest door.


You turn to go open the furthest door and...on second thought let's not open that door.

Open the first door.

Or Continue down the hall way?

OR go ask George if there is some sort of Map for the ship

Open all the doors, but leave them open and do not enter any.

Then, inspect each door and enter the one you feel is the safest.

get the triceratops high with marc


Open all the doors, but leave them open and do not enter any.

Then, inspect each door and enter the one you feel is the safest.

go ask George if there is some sort of Map for the ship


Thinking George might be able to help you, you run back to the atrium of the sub. You see George going down into the hole in the floor and shout after him. He tells you that there isn't a map to the sub per se, because the doors are always switching around. He tells you that John would be able to help you if Ringo hadn't already told you he could. He tells you John went into his room, but he warns you to be careful. John's room can be a little trippy, he says.

Grab the three red lines.

Grab the three red lines.

Yes.

And while we are at it lets open up our Inventory Window.

And also why not put the whole damn sub in our inventory

Use the red lines to make ingots (hurr)

Make the Ravasher's Reaver

1:
Grab the three red lines.

2:
open up our Inventory Window.

3:
Craft Direct Hit Go find John's room.

Use the red lines to make ingots (hurr)

Make the Ravasher's Reaver


Oooh katana


^gay doesnt fit the style